Beard-Man Wants Gold!
About
Design: I created a character who's goal is to collect all the gold he can. He does this by exploring each level, finding the large coin at the end, and that clears the level. The game is won by finding the gold trophy. Each level has a slightly different theme that matches the darkening sky to show time passing as he progresses.
Gameplay Goal: My game best fits advancement and completion. It is not heavily complex nor beautiful nor any of these other things. It's focus is entirely on advancing forward to collect gold, maybe kill a few monsters on the way, and complete each level as best as you can.
Workload: All me. I did not team up with anyone. I credited some scripts to the professor from the previous 2D platformer project, and all of my assets from a creator called Lidfar through the Unity Asset Store.
Contribution: As I did it by myself, my focus was on the game as a whole. But I guess my one hope going into it was to make something slightly goofy that a player could finish quickly and think that it was a fun little game.