Bears Can't Drift!? reviews

Translated by
Microsoft from Russian
The Game "Bears can't Drift", which appeared and expanded most likely from a single character Crash Bandicoot Racing-Polar. If you want to take the game, thinking that it is CTR, you should not take. At least I took it from the calculation and I think I was mistaken. What the game DOES not LIKE: 1) Settings, or rather their absence. The Graphics change either through the console or through a configuration file, but this assumption is based only on the console displaying the current graphics settings. 2) In The consequence of paragraph 1 the problem of set up control arises. If you think that the author diminishes, look just above, yes in the description of the game, there you will see CONTROL, it is not a joke, look in the game there is nowhere. 3) ESC closes the game, yes, surprisingly after entering the game want to put the graphics for a smooth fps and fly to the main screen. And so will be at any moment of the game whether it is a race or a rental around the world. 4) Each time will have to view the screensaver, which can not skip, the hand of habit stretches to ESC for that punishes impatient paragraph 3, will have to look again. And when you have already some kind of result, yes, you will still watch it. 5) Will start always from one place, if in CTR you saved relative location (running up to the computer and saving), then there is not, you are always at the beginning when you start the game. 6) Flight out of the track-does not always cause a return to the track. I first route passed the tour in the Arctic, on a sharp turn flying out of its limits, seriously begin to think about the place Suecida. And how else to return? Yes, finding a place you return, but do not count on the prize-winning places. 7) Proportions, to ponder the place of drift will have already either by memory (knowing the track), or in any way. The Visual information is too small to anticipate a turn before, it's just over the hill, hence paragraph 8. Not in vain in CTR characters were small, the player could foresee his actions and saw well how long it is necessary to do drift and where to go at all. 8) The Lack of a mini card, yes, the figure of what I occupy the place is interesting, but what awaits me ahead? Where is the opponent? 9) No jump, in CTR jump meant a lot, here it is not. At least in the description in the store there is no item JUMP. In The game jump was also not found, in the end to fly into the choice of difficulty hard turns into a rank, the place of the jump want to use it, and no, just pray that go. 10) No icons when collapsing the game. There's just a Unreal Engine icon. 11) Weapons? Of Course, the trap with a bee nest is understandable effect, but as the icon of the owl speaks about acceleration? But this point can be considered already stretched. 12) The Lack of multiplayer, but it is also tense point. In CTR was not a multiplayer, so it can be ignored. True CTR 1999 release game. 13) The CTR drift could give acceleration, here drift is just drift. But It's also tense like the last two points. 14) On any surface one speed. 15) Lack of Russian language. But This is a small problem, with the text or the sound of almost no collisions. 16) The Ordinary problem of Dark Souls games, press A and B when you have a keyboard, not a joystick. This is a minus always if the game came out on a PC. It's impressions received in 15-25 minutes of the game. My game was stored in the desired list from the beginning of early access. Thinking that the release says that you can play-no, it's a mistake. At least my opinion remains so. I was hoping to just have a rest while riding like in a trailer, but alas, too many minuses. I could not endure the launch of the game in 4-5 times, looking at the name of the developer and hopelessness skip this. As A conclusion: the level of the game to write the review-early access. Return money did not, believe in future patches, but do not hope.
Read more...