Average Playtime: 1 hour

Beat The Game

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About

Beat the Game is a surreal adventure game where you find your way by collecting items and discovering sounds.

Sounds you find introduce cinematic cutscenes as the story unfolds. You can combine a soda can with a drumstick to unlock hi-hat sounds or search the hidden corners of the world and you might run across a character who will share a bassline with you.

You’re equipped with a Sound Scanner to help you track down sounds. Rapidly hunt the desert for hidden objects by remote controlled “Roboball” with its first person camera.

You create new combinations of sounds with your portable holographic music mixer complete with volume faders and effects. After collecting all the sounds, you will perform a live show. If the audience likes it enough, you can advance to the next level.Key Features:
* Original sounds and music compositions

* Realtime film quality cinematic cutscenes

* 8-Channel sound mixing with 24 discoverable sound options + effects

* Play with your mouse and keyboard or a game controller

* 4K Resolution support
Platforms
Developer
Worm Animation
Publisher
Worm Animation
Age rating
Not rated
Website
http://www.wormanimation.com

System requirements for Linux

Minimum:
  • OS: Ubuntu 12.04
  • Processor: 64-bit Dual core from Intel or AMD at 2.8 GHz
  • Memory: 1200 MB RAM
  • Graphics: nVidia GeForce 8600/9600GT, ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310, AMD 12.11), OpenGL 2.1
  • Storage: 900 MB available space

System requirements for macOS

Minimum:
  • OS: Mac OS X 10.4 or later.
  • Processor: Intel Core Duo Processor (2GHz or better)
  • Memory: 2 GB RAM
  • Graphics: TI Radeon HD 2400 or better / NVidia 8600M or better
  • Storage: 900 MB available space

System requirements for PC

Minimum:
  • OS: Windows XP, Vista, 7, 8, 10 or above
  • Processor: Intel® Core™ 2 Duo E6600 or AMD Phenom™ X3 8750 processor or better
  • Memory: 2 GB RAM
  • Graphics: Video card must be 256 MB or more and should be a DirectX 9-compatible with support for Pixel Shader 3.0
  • DirectX: Version 9.0
  • Storage: 1200 MB available space
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Last Modified: Aug 28, 2019

Where to buy

Steam

Top contributors

Sinkler

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Beat The Game First Look Gameplay PC HD
Highlight: Beat the game (no mic)
Lets Trys - Beat the Game
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Beat The Game reviews and comments

Translated by
Microsoft from Deutsch
This game by itself is a great idea! I always wanted to see something like this... it is essentially a sequencer build into a game.. Or maybe a game built around a sequencer? Whatever... something like that. There is only the problem, that there is only one "level" which will be done in under one hour. You only have to find some samples in it to arrange them in your sequencer and when you found them all you can start a little gig in a open air studio. But sadly there is nothing more to it. There are also some other items I found (like a Amiga Workbench Disk... cool!) but I couldn't find any use for them. It would be awesome if you could create your own sequences and sounds with a drum machine and a synth! And instead of only finding sounds/samples the devs could also add virtual instruments. That would be so cool... I think the foundation is already there. So... the game is lacking a lot. But since it's great idea, a pretty cool artistic look/design and a low price I can only give a thumb up! If you are interested into music making, sequencers and stuff, I can recommend this game! But only for the price tag of 6,99, because it's too short right now. But there seems to be something coming. A following DLC or a content patch... since you get the message: To be continued" at the end. We will see! If the devs are reading this: I would suggest adding the stuff I mentioned above. If it's too much, you should start a Kickstarter campaign! I really like where this could be going when I think about the possibilities... So... my best wishes and regards to Turkey! Iyi şanslar!
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Translated by
Microsoft from Deutsch
About Beat the Game from Worm Animation Even before the Player lands in the Menu, the Game connects to various Third-party addresses with collected Data from the Player. The Behavior will be maintained throughout the Term. Updated: 10.03.2019 be Collected: Scene settings, Loading Times, background time, a user & Session specific to the User, CPUdata including clock frequency, Device ID, DPI, graphics card maker, DirectXVersion, voice settings, Shader Settings, Mainboard recognition, Operating System including Architecture, RAM, RESOLUTION, Sensors, VRAM, Scene settings and much more. In addition, the recorded Data can be used to track the Player's Actions or the exact Progress of the player. Keywords here would be "Roboball _ Key," "Fridge _ DayToNight" as sample Identifiers. Contacted ips/hostnames: 35.241.26.53 35.186.194.186 config.uca.cloud.unity3d.com api.uca.cloud.unity3d.com thind-gke-euw.prd.data.corp.unity3d.com Config-proxy-prd.uca.cloud.unity3d.com The thind-gke-euw ... " Depending on the Origin of the User, it may be different. Reception here is country-by-continental. More Info in the corresponding Thread, which has also been updated;] Prefs analytics enabled: True connect limit _ user _ tracking: false player _ opted _ out: false enabled performance enabled: True to note that buyers are not taught about this sociable Behavior in any Way. Neither in the specially written Eula On the Shop Side, nor otherwise. As a Resistance, the host names can be blocked via a hosts File, PI hole or other DNS Programs and the ips can be blocked by Firewall.
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