Beefy Particle System
About
Simple level where the player can interact with birds, butterflies and fish. The flocking particles are new systems in development, made using Niagara in Unreal Engine 4.
3 types of functionality:
- Particle fly towards a random point
- Particles fly along a Spline path
- Particles fly away from Players and other Actors
In future versions, particles will switch flight modes dynamically at runtime - using Paths and Perch components in the scene.
(Flock algorithm is simplified to run CPU Emitter, does not use Simulation Stages / PBD dynamics. )