Before Nightfall (itch)
About
GMTK Game Jam 2021 Submission
Theme: Joined Together
Embark on a journey to rejoin with one you lost...
This action platformer features dashing, recalling, wall-running and enemies you must elude in your quest to collect the scrolls to aid your traversal through this wondrous realm. Test your resolve and prove your devotion.
Use your lantern to light the way, and protect from the covetous shadow as you race through the city to its highest point. Culminating in your goal of a final eternal rendezvous before the night envelopes the land.
GAMEPLAY TIPS:
1. Hold shift to sprint and build momentum.
2. Time your double jumps to effectively clear gaps with your momentum.
3. Look for scuffed walls as indicators of wall run areas. You can jump at a glancing angle onto these walls and run across them.
4. Wall running resets your double jump! Use consecutive wall runs and jump combos!
5. Additional powers are granted once your lantern is obtained! Press R for a slight time rewind. Press Q for a forward facing dash.
6. If you are struck by a shadow, you will return to a waypoint! If they are blocking your path, use your abilities to get around them, OR press F to scare them away for a short duration with your lantern.
7. Lantern abilities have limited charges, be sure to look for vials around the world to replenish these charges.
Credits:
Level Design & Shader Design: John Diasparra
Lantern Artwork: Alan Hourmand
Programming: Matt Prangley & Jake Ross Monster
AI: Jake Ross Character
SFX: Matt Prangley Monster
SFX: Josh Painter
All Music and SFX used are Royalty Free / Open License