Average Playtime: 2 hours

Before the Echo

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Exceptional
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13
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About

Before the Echo combines elements of both rhythm and role-playing games to create an entirely unique experience. Join Ky on his ascent of a mysterious Tower, guided onward by a mysterious girl named Naia. Encounter deadly monsters and ridiculous characters, and discover the grand scheme behind Ky's mysterious imprisonment...that is, if you can survive the journey.

Key Features:
  • Fully voice-acted, 10+ hour story mode
  • With music by Ronald Jenkees and Michael Wade Hamilton
  • Deep item synthesis and spell customization mechanics provide a full RPG experience
  • Full integration of Steam achievements and cloud saves
Platforms
Metascore
70
Genre
Release date
Developer
Iridium Studios
Age rating
Not rated
Website
http://www.playiridium.com

System requirements for macOS

  • OS: Lion 10.7.5
  • Processor: 1.7 GHz Dual Core or Greater
  • Memory: 2 GB
  • Hard Disk Space: 250 MB
  • Graphics: OpenGL 3.0+ (2.1 with ARB extensions acceptable)

System requirements for PC

  • OS: Windows XP, Vista, 7
  • Processor: 1.7 GHz Dual Core or Greater
  • Memory: 2 GB
  • Hard Disk Space: 250 MB
  • Video Card: 512 MB DirectX 9.0c compatible graphics card (shader model 3)
  • DirectX®: 9.0c

System requirements for Linux

  • OS: glibc 2.15+, 32/64-bit. S3TC support is NOT required.
  • Processor: 1.7 GHz Dual Core or Greater
  • Memory: 2 GB
  • Hard Disk Space: 250 MB
  • Graphics: OpenGL 3.0+ (2.1 with ARB extensions acceptable)
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Last Modified: Sep 17, 2019

Where to buy

Steam

Top contributors

Sinkler

1 edit
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Before the Echo reviews and comments

Translated by
Microsoft from Deutsch
Before the Echo (zu for known as "sequence") Is a Music RPG with some new, and a Lot of well-used old Ideas. I recommend playing it with a Controller, but it can also be done without any Problems with the Keyboard. -Music: 9/10 very good Pieces, one/two more during but have been beautiful-gameplay: 10/10 the fights are very skill and strategy demanding the Menus are clearly structured and understandable-Aesthetics: 9/10 very nice Color choice and atmospheric backgrounds as well as Individual Characters, only the courted opponents might bother someone (me not). Story8/10 Initially quite simple (Waking up without Memories), but in the End very successful. Humor: 11/10 Many Good Dialogues especially with the Bosses, and wonderful Iteam Descriptions. Verdict: 9/10 Only problem of the Game is that if you want to have all The Iteams you often have to grin a little, which doesn't really bother due to the good Gameplay. Otherwise, a completely recommended Game that I like very much.
Translated by
Microsoft from Deutsch
The Game is a very nice Mix of rhythm play with RPG Elements and actually has a good Story, which is relatively rare For a Rhythm game (the only other exception known to me is Elite Beat Agents, but that's a completely different Calibre ...). The Gameplay principle is quickly explained: From above, rhytmic arrows fall, indicating which direction to press. The first Innovation here is that there are three Playing fields at the same time. Each Match is a Battle against an Opponent, so there is a Defensive Field to ward off Damage to yourself, a Regeneration field around Mana And an Attacking Field to drop Spells himself. Since you can only "edit" one Field at the Moment, a very stimulating Multitasking Stress comes to a position Here. The second Innovation is the Spells. You can decide for yourself when which Spell should be used, which puts you on Top of Multitasking again. Spells and Equipment must be found or crafted. The Basic Ingredients for this must be obtained and then also pay for the crafting with XP. Therefore, the Game is sometimes a bit grinned, but was still prevalable for me. To Story I just say that the slightly Sci-fi is attached and I really liked it. She has just hit the right Mixture of Cliché and the Game just so in order to be stimulating enough but to look in again and again. Verdict: Recommendation for anyone who has what rhythm games left and can endure some Grind. PS: The Credits after the End of the Game are the Best I've ever seen. So more Developers should quit their Games.
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