Average Playtime: 3 hours

Bermuda

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About

A camp trip goes wrong for Edward and his friends as they are abducted into an alien submarine. They now await to hear if they will be allowed home, or be executed inside this ship. Edward wants to trust the aliens will make the right choice, but as the decision looms, doubt begins to whisper in his mind.

Bermuda is a visual novel mixed with open ended stealth puzzles. The game is fully voiced, featuring the talent of veteran actors such as Cristina Vee (Madoka Magica), Kira Buckland (Blue Exorcist) and Kyle Hebert (Dragonball). Xanthe Huynh and Skyler Davenport from Unhack also make a return, as well as voice actor Miguel Moran. For players who prefer to read the story like a traditional novel, each character's voice can be toggled individually.

Running at around an hour in length, Bermuda aims to be a succinct story that players can enjoy around their busy schedules. Each episode features bonus conversations, giving players a chance to know the cast better.

Illustrations: Alastair Sew Hoy
Music: Matt Hamm

A demo version of Bermuda is available! Please consider checking it out first to ensure the game runs well on your machine.

Thank you! I hope you will find the experience valuable.
Platforms
Release date
Developer
InvertMouse
Publisher
InvertMouse
Age rating
Not rated
Website
http://invertmouse.com

System requirements for macOS

Minimum:
  • OS: OS X 10.6
  • Processor: Any 64 bit processor
  • Memory: 2 GB RAM
  • Graphics: 1280 x 960
  • Storage: 200 MB available space

System requirements for Linux

Minimum:
  • OS: 1.2 GHz Pentium 4
  • Memory: 2 GB RAM
  • Graphics: 1280 x 960
  • Storage: 200 MB available space

System requirements for PC

Minimum:
  • OS: XP or above
  • Processor: 1.2 GHz Pentium 4
  • Memory: 2 GB RAM
  • Graphics: 1280 x 960
  • DirectX: Version 10
  • Storage: 200 MB available space
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Last Modified: Sep 17, 2019

Where to buy

Steam

Top contributors

Sinkler

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Bermuda reviews and comments

Translated by
Microsoft from Deutsch
Tya Bermuda, du Visual Novel by InvertMouse, how do I rate you just ... Your Story is quite interesting and your Ending was a bit surprising to me. However, you lack a little depth, which certainly goes back to the close 2 Hours of Play. Had your Developers taken a little more Time and your Story would have become a little more of you. Unfortunately, the Same applies to your Characters and they are also extential, especially for a VN. You give you the Opportunity to talk to each Character before each chapter, if you like it, and you then learn one or the other, however, the Relationship with the Characters remains very superficial. I could just learn too little about the Figures to really fever with them. Your Gameplay didn't convince me much, either. Quite Genre out of character, I could not only MAKE NO DECISIONS with you, but, quite unexpectedly, faced a Kind of Platform part, which somehow reminded me of Donkey Kong for the Gameboy. In itself, I found this Loosening quite good and enjoyed it the first 2, 3 times, but then it got boring. Unfortunately, your "Mission" Part is almost no different in Chapter 1 from that in Chapter 6, or one in between. You demand something different every time, but in order to achieve this I always had to do the same, on the Same Map, in principle. As with your Action, the Gameplay Could have become an absolute Plus point, but as implemented by your Developers, it's unfortunately lower Average. At Least you offer me as a Player but at least the Opportunity to simply skip this Part. Nor could I always listen to you with Enthusiasm. Your Music is quite nice but not really memorable. In addition, it often does not quite fit the Situation. I thought it was very beautiful that your Characters have a voice, but it would have been even more beautiful if they had also shown Emotions instead of the same monotonous vocal Range. Where I'm writing about Emotion right now, why don't your Characters actually own Proper facial expressions? Although there are individual Images on which you can see Anger, Joy and other Feelings, these are static. When you show Emotions, you always change the entire Image, never just the facial Expression of the individual People. Maybe it's just up to me, but I found that disruptive. So do the monotonous Backgrounds. Nothing against the Color blue but if I already see Characters in blue Clothes I don't need a Background in shades of Blue. Finally, I would like to tell you that I think it's a great Pity that I couldn't do screens of you over F12, as has been the Case with all the other Steam Games so far. In addition, you almost drove me crazy with the fact that I didn't get into THE Menu with the click of ESC, but you always went out completely. So Far so good. After all these Lines, I'm just still not smarter yet. Hmmmm... I would say you are an interesting Game, with a lot of Potential, but it stumbles upon the mediocre implementation. In a Bundle I would always take you but as you are now, for a current Price of 3 Euros I can only recommend you diehard genrefans, so more of a Thumbs down, as unfortunately Steam doesn't give me a really opportunity to rate you neutral.
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