Beyond Enemy Lines reviews

Translated by
Microsoft from Deutsch
Product received for free I wanted to like, even love Beyond Enemy Lines, but it just has something against it. The Creeping Game of the German Developer Polygon Art tries to really create a mood with a well-known Stealth Genre classicist: The Cold War, an American Spy behind the Russian Front, armed only with the most necessary and as a Master of the Sneaking up for any Kind of Mission. What seems to express so romantically traits of Stalker, Splinter Cell or Metal Gear Solid in Beyond Enemy Lines means above all one thing: Death By unforeseen circumstances. That would be pretty great if those Circumstances were Traps, Security Cameras, smart opponent AI or interestingly set Up guards. Unfortunately, it is almost exclusively technical Problems and playful Ambiguities that lead me to die again and again. From completely absurd Angles, through Toilet Houses and seen over hundreds of Feet out of a Bush by Opponents, with no Indicator of how well hidden I might be is a No-Go. And that a Sneak Game doesn't need a particularly well-developed Firearms System makes sense To me-but if shooting is such a chreaky agony that even the quiet Headshot with the sound-steamed Gun Becomes welding work, the Misdemeanor of which Is a renewed Episode Game Over, then ... Well, yes. In Addition, there are a number of technical Carvers. The lighting of the Levels is miserable, all Areas look like High Noon, Shadow Casting does not exist, nor does dynamic Light Sources. Weapons and Opponents clip through Walls, can be seen in part from afar-the same applies to the Player character and his Silencer playing through the Wall. I'm so sorry, Beyond Enemy Lines-but no.
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Translated by
Microsoft from Deutsch
Beyond Enemy Lines is finally a Game that challenges you. There are no Ads where an Opponent is or the Mission Goal is as well as in real Life. This, of course, makes things more difficult, BUT that's why BEL Stands out from the Military Stealth TACTICAL FPS Genre. The Graphics are very beautiful and the Game World has an atmospheric Atmosphere, especially after the last Update and the Developer supported the Game even after the release from all Sides such a thing is no longer slure-clear nowadays. A Workshop with a good and quite simple level editor is also available as Bonuses. You don't have to buy the DLC's unless you want to support the developer with It, except for Arctic Hawk (highly recommended) which one to buy, but pays off the Missions in the Winter country Are very horny and demanding since the map doesn't even help you if a Snowstorm over L and rages. General to Gameplay: There is no Display, but you have Tools like the Map in which you see enemy Movement and mission Goals. You can solve or fight your Mission steath-wise or get a combination from it most often:) Little Weapons and Little Ammunition and no Medipacks, you can collect the Weapons of the Opponents and of course use them, but you still have to deal with the Recources, if you do a Knife kill every now and then you already save ammunition. The Opponents are hard especially you often don't see them by which you have to change your tactics, it is best to take a little time and check off the Situation with The Binoculars, which is now one of the most important Aids. The Price is also perfectly legitimate for a good 30 Hours plus, especially it is a bit different every time you play a mission. Memory Points don't exist, you just have to create the Mission when you die going from scratch. All in all, a great Addition to the tactical fps genre, with a large Share of Realism, Beyond Enemy Lines impresses in all Areas. Highly recommended!!!
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