Beyond Eyes reviews

Translated by
Microsoft from Deutsch
A small but very fine Narrative. One moves the blind Girl Rae through a 3-Hour long Narrative. Apart from the fact that the Plot is about a Cat, I don't want to suggest anything without having to give anything away. Graphically, the Game is from the exploratory Genre in a rather simple but warm and soft Shade of style. Still, very atmospheric. Musical sounds don't come to be found much, but what opens up sounds pleasant. The Soundscape for this Is clearer, but not excessive. The Way in which the Exploration As well as the Acoustics underscore the "View" of a blind Person. In Addition, you have to mention that you can't run, you can only walk normally. The Game also offers Archival Elements. If you need a Solution, please do not use it until after a Pass without. Otherwise you will learn too much from the Help and get the Story broken and the "Feeling" will fall by the Wayside. I see a Shortcoming only in the somewhat "difficult Collision Query." Despite the slow Gear, you still get stuck on something every now and then. This Work is not suitable for Impatient und/or Emotionless. A resounding Yes, for all those who like a beautifully presented, cosy, emotional short story.
Translated by
Microsoft from Deutsch
Beyond Eyes is a Game that fascinates in its own special Way. The Story line of the Game is simplistic, a Friendship of an blind Girl Rae and a Hangover Nani who no longer comes to visit her and she now sets out to find him. In Doing so, Beyond Eys has developed a very interesting Style and approach. Since the Girl is blind, she can only steer herself from Sounds and scanning. The World plays a big Role in this, as it arises in Rae'S Imagination. Thus, the Level can only be assembled into an overall Picture by running Piece by piece. The great Drawing Graphics and their Style look beautiful and the level are beautiful and imaginative. If, on the other hand, you expected an action Adventure about 2 hours, there is a Mistake in the Place here. The complete Game is not synchronized (except 1/2 Words) and it's not as really exciting as that. The biggest Problem of the Game is making this great Production varied for the Player now. Unfortunately, you can't get drumrum here without a Yawn. Nevertheless, it is a great Way to encourage People to see the World from a completely different Point Of view. Dealing with Blindness and great Representation and Design make the Game unique. A World that is slowly building up, based on its own Imagination, has never existed in such a form. The Game still has Air upwards, especially in Terms of Game management and Variety, but it is nevertheless a small but fine Ingenre, which has not hidden from other Games and can hold its own in its own Way.
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