Big Brain Wolf reviews

Translated by
Microsoft from Russian
Big Brain Wolf can be safely attributed to the genre of "Kvestopazzl". What to expect from the game? We have to plunge into the game-Solyanka, where there are characters from different, loved us from childhood, fairy tales. The Plot is ridiculous and simple, in some places abundantly flavored with tupovym American humor. The Drawn locations are not so bad, but the speed of animation and interaction with the Kvestovymi "Aithemes" is depressing: slow, superfluous movement, the conventiinality of sensation of presence and immersion. If you divide the genre into two components and consider them separately, the quest is somewhat zamudren, and the search for puzzles sometimes does not quite fit into the logic of what is described in the dialogues, and expected from the plot. And puzzles are strictly divided into 2 groups: Group1-solve intuitively, even without reading the conditions, for a few seconds, Group2-either guglim, or watch the guide, or beat the hint (such will be 5) Was marked one well very positive point-this exercise, for that give clues. The Exercises are aimed at developing various functions of the brain, and can serve as a Horshim trainer for children. The game Itself is not worth the time spent on it. 6 Developmental exercises out of 10.
Translated by
Microsoft from Russian
Big Brain Wolf Adventure with a strong bias in puzzles, which are presented here in pure, not "adapted" form. In Their decision you will be helped by clues, earning who need to "train" their brains in mini games for memory, analysis, reaction, etc. The World of the game, as it is not difficult to guess, parodies fairy tales and is filled with references to American pop culture. The Game could be recommended to fans of adventure or puzzles, if not a few fatty minuses. First, there are puzzles, 60 pieces, 12 on each of the 5 chapters, some of which are not always solvable in force: a bad, incomprehensible description, differences of language (it is necessary to know English variants of fairy tales about Red cap, 3 piglets or simply "to think on English ") or simply because of the wrong decision in the game! Hints (given in the number 3 for each puzzle) are rarely able to really help, that in the compartment with the complexity of some puzzles will force you to use the walkthrough. Second, the game has a problem with the quantity that does not go into quality. At First all the same puzzles-some chess tasks here 10 pieces, only the task of placing on the chessboard Queens you will be forced to solve 4 times, original looking ideas or simply unfamiliar puzzles very little. The Game is trying too hard to be funny and witty, and eventually the whole piece of the story and the gameplay beyond the puzzles sink in an obvious way with the references and parodies, already to the middle of the game they start to tire. Against this background, there seems to be a small problem with the management of the game, reset settings after reboots, the lack of window mode and overlay trims and partial fun of the last chapter.
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