Average Playtime: 4 hours

Big Fish Legend

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One summer day the old friend Rat tells the kitten legend about Big Fish.
The kitten has a desire to get the fish and starts its journey.

The legend tells that there is one big fish in the world that can be caught by only the most strongest and bravest one.
The kitten has a desire to get the fish and starts its journey.
The kitten passes 3 islands on its way: tropical, snowy and desert island.
On every island the kitten needs to gather a particular quantity of artifacts (fire, water, feather).
These artifacts open the way for other islands. The unexpected outcome waits for the kitten in the end.

Game features:
  • 3 worlds
  • 13 various monsters + 4 bosses, with every boss player should use a special strategy to vanquish them
  • adventures on earth, in the water and in air
  • more than 60 picturesque levels
  • comix scriptline insertions between the levels
  • intricate plot with unexpected ending
  • climbing the walls becomes easy and funny now
  • solving logical and physical puzzles
  • extraterrestrial abnormalities will be in the way
  • only in this game kitten can fly using Kamikaze-Birds
  • The kitten-rogue has a main role in the game
  • there are 8 trophies that can give the kitten special abilities
Release date
Age rating
Not rated

System requirements for PC

  • OS: Windows XP, Vista, 7
  • Processor: 1.6 GHz
  • Memory: 1024 MB RAM
  • Graphics: 128 Mb 3D video card
  • DirectX: Version 8.1
  • Storage: 200 MB available space
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Last Modified: Sep 17, 2019

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225,324 items
Kangaroo skin bag
I've learned kangaroo skills of jumps
Underwater mask
Seeing underwater, I can swim faster
Magic feather of the Desert Ostrich
For the conquest of the desert
Manuscript Kamikaze
Now I can stun my enemies from the distance
Big platine fish
For banishing The Big Rat
view all achievements
12 items

Big Fish Legend reviews and comments

Translated by
Microsoft from Russian
Soft kitty, warm Kitty, little ball of fur. Happy Kitty, Sleepy Kitty, purr, purr, purr. As you know, if someone is sad-you need to offer him a cup of hot tea... or cocoa. And If someone gets sick-you need to sing a song about a kitten. Now we have to get acquainted with the kitten. His Name is not mentioned, because we will call him Murchik. Murchik is a very kind and affectionate coteyka, he is friendly even with mice. Once Cunning Mouse told him the legend of the Big Fish, which lives far, far beyond the trinine seas. And Murchik loves oat porridge with fish most of all, and without hesitation has gone on a way. At First it looked pretty. The Sun shines, the birds sing, the cheerful music plays. Bright colorful backs, funny enemies-scorpions, dogs, rhinos, bears, hummingbirds, bees, Kenguryushki... Simply the perfect control, reacting to the slightest movement (and with equal success it is possible to control both a controller, and one hand with the help of a keyboard or even a mouse). Koteyka can run on the walls of the Persian prince, swinging on the hanging chains, and can also jump on the heads of enemies, crushing them in the bread. By level scattered rings and crystals that need to collect to get points and additional lives. Fun, cute, non-spicy... Level by level, level by level. Zones change each other-forest, northern, deserted... And... Nothing new. What Murchik saw in the beginning-will accompany him throughout all 60 levels. Each time the same ubiquitous dogs, hummingbirds and scorpions (even in Antarctica), each time the same melody... The Control, which at first seemed so convenient, will soon cause irritation of its excessive sensitivity. It is Difficult to jump exactly in the desired place, not once and not two because of this coteyka will fall into the trap or in the mouth to the enemy. By the Way, some of the traps are very sweet lurking in the grass, and you need to keep the tail with a pistol, so as not to please them. The Design levels are simple as two fingers. Riddles and puzzles are not in sight, and the "secret" rooms are so explicit that it is difficult to miss them. Enemies are dangerous only because they can be accidentally hit without calculating the jump. Even bosses do not pose any problems. However, the kindergarten complexity is diluted a couple of times really not-children's race, when the level must be overcome in a certain time. Here it is necessary to sweat, that to run to the end, not that to receive a gold medal. Though All gold medals in any case will not be able to collect because of crooked design-part of bonuses and enemies are located out of the reach of the Coteyki. If the game were three times shorter-would be a solid thumb up. And so the developers had the patience to naklepat the same level, but not enough imagination, and after the first island overcomes boredom. The Game is better to pass a few levels once a week. Then you get bored, and Murchik will always delight with his funny tail. A bit of math Game interest-6 Graphics and design-7 Music and voice-6 game Concept-6 Implementation of the game-5 Total score of the game-60/100 Soft meat and nice dance to you.
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