Average Playtime: 1 hour

Biglands: A Game Made By Kids

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Embark on an epic adventure through unknown lands on a quest to save the world!
Fight your way through hordes of enemies!
Navigate through perilous obstacles!
Collect tons of items!
Build and upgrade your weapons!
Prepare for monstrous bosses!
All from the imagination and creativity of kids!

** Play with a GAME CONTROLLER, TOUCHSCREEN controls, or KEYBOARD and MOUSE **

This game is a gift to my nephews. They came up with the name, story and gameplay. The characters, weapons, enemies, bosses, fonts, some levels and many other miscellaneous objects were collected from their old drawings, which can be viewed by collecting the concept art throughout the game.
Release date
Age rating
Not rated

System requirements for macOS

  • OS: OS X 10.7 Lion
  • Processor: Intel 1.0 GHz Dual Core
  • Memory: 500 MB RAM
  • Graphics: 64 MB VRAM
  • Storage: 60 MB available space

System requirements for PC

  • OS: Windows Vista, 7, or 8
  • Processor: 1.0 GHz Dual Core
  • Memory: 500 MB RAM
  • Graphics: 64 MB VRAM
  • DirectX: Version 9.0
  • Storage: 50 MB available space
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Last Modified: Aug 28, 2019

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Biglands: A Game Made By Kids reviews and comments

Translated by
Microsoft from Russian
Description: Platformer The basic concept of which children have created. The Truth is that the developer has not specified what exactly children are, except that it is his relatives. But The child's hand is visible to the naked eye, the adult even if he wants to not draw. So we play for a drawn man who lives in a hand-drawn village and all this against a sheet of paper. And here on our village attacked by unknown forces, open portals to different dimensions and who, if not our hero, should stop all this? And He will surely give the enemy with our help. So what does the gameplay itself look like... We have a safe zone in the village where we can improve our weapons, buy buildings in the village, animals, portals, and we buy all the resources that we come across enemy territory. And in each world falls something special and to collect all the ingredients for the improvement of weapons, we will have to repeatedly pass the same level and go back. Pros: ¥ The Most important plus of the game is the music. It's incredible. ¥ Six Types of weapons, and pass the levels pleasantly by any of them, and at the last levels will even have to alternate the use of weapons. ¥ Upgrade of the village, with the construction of new facilities. ¥ The Difficulty of the game increases as you progress through the game (the last world in general Hardcore) ¥ Not Difficult to accomplish achievements that are passed for one complete passage with a couple of dozens of pharma each world. ¥ In The game on many levels there are hidden chests in which you can find a concept art with the initial drawings, which created the game. Achievements in search of concept art is not, therefore I kindly all collected and published in the Guide: http://steamcommunity.com/sharedfiles/filedetails/?id=416680143 Cons: ¥ Game crashes when switching between windows. ¥ There is a bug, when death as a result of falling are considered in the opposite direction, which is triggered by himself when he pleases (times 3 per game was) and in fact when falling into the abyss, we have endless attempts. ¥ There is almost no plot (germ with an attack on the village and plot not to name) Tips: ¥ Achievements For the passage of the worlds are obtained only if you start the game no lower than the Normal level of difficulty. ¥ Killing Bosses you can get items of any of the worlds, and than the crack boss the more falls items-for pharma the most that if the bow to pump. ¥ At The first and second levels of each of the worlds falls exclusively one ingredient (if you get enough, say, 20 bones for improvement, it will be easier to pass 1-2 times the first level of the cemetery, where only bones fall). ¥ In The Safe zone there are several chests each of which gives forever + 15 health. ¥ For The construction of houses and animals you will be able to get + 15 health from the inhabitants who live to the left of the bridge. Bottom Line: The Game that has unexpectedly dragged me to many hours and get out of it was very difficult. This is another example of the fact that not in the graphics of happiness and I got from passing a real pleasure. Especially I want to note the music, some compositions would like to even download on the phone, but sorry the soundtrack to the game is not (and where it is terrible, it is sold). Recommend. Rating: 8/10 post-match: If you liked this review welcome to the group http://steamcommunity.com/groups/uojer-here you can see the recommended games, other reviews, as well as just chat in good company.
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