Billiard Dungeon
About
What if your roguelike dungeon crawler had the tactical positioning of billiards instead of moving around on a grid?
UPDATES:
Version 1.4: Added new enemies to make the endgame more interesting and harder. Maybe too hard... but that makes it more fun, right?!
- Fire Demon
- Knight with Shield
- Jelly that Splits
- Archer
Let me know if you have any problems with the knight's shields.
Version 1.3: More Billiards Feel. Players have been asking for longer-range shots and more chances to knock enemies into spikes!
This update tries to do that without making the gameplay too unpredictable and sloppy. It expands the movement in the following ways:
- More range for players and monsters
- Boost from bouncing off any wall
- More knockback effects
- Enemies knocking into each other handled better
- Zoomed out camera a bit
- Replaced small spikes with fewer sets of double-spikes that don't come as tightly packed (less careful navigation required)
- Introduced round pillars in the middle of rooms
See what you think! I think the game got a bit more interesting, but also maybe a little tougher and needs some more balance tweaks. Provide some feedback and I'll keep incorporating it in future updates.
Version 1.2: A total overhaul of the shot preview to make it more accurate so you can play more tactically.
Version 1.1: A few basic bugfixes from the initial launch.