Despite an interesting attempt to expand the universe, many aspects of this «DLC» raise questions and lead to disappointment.
Playing as the «Big Daddy» again. Why?:
In «Minerva's Den», you once again take on the role of a «Big Daddy». Despite the developers' efforts to showcase new aspects of this character, it feels like the concept has run its course. In the story of «BioShock 2», this idea was fresh and engaging, but here it seems to simply repeat itself with minor innovations.
«Daddy’s» mind Is restored again:
The «Big Daddy» once again possesses a mind and personality. How do they even manage this? Considering the game's lore, this would be very difficult to achieve. Restoring his mind feels like another repetition, leading to no significant revelations or new experiences.
The same storyline as in «BioShock 2»:
The plot of «Minerva's Den», while offering some new elements, essentially repeats many aspects of the main game's story. Once again, you're dealing with personal dramas, exploring the ruined world of Rapture, and facing moral dilemmas that don't really add anything new to the overall perception of the franchise.
Drama feels forced:
As in «BioShock 2», «Minerva's Den» places a strong emphasis on drama. However, here it feels strained and artificial. The personal struggles of the characters and their relationships fail to produce the intended emotional impact.
Playing as the «Big Daddy» again. Why?:
In «Minerva's Den», you once again take on the role of a «Big Daddy». Despite the developers' efforts to showcase new aspects of this character, it feels like the concept has run its course. In the story of «BioShock 2», this idea was fresh and engaging, but here it seems to simply repeat itself with minor innovations.
«Daddy’s» mind Is restored again:
The «Big Daddy» once again possesses a mind and personality. How do they even manage this? Considering the game's lore, this would be very difficult to achieve. Restoring his mind feels like another repetition, leading to no significant revelations or new experiences.
The same storyline as in «BioShock 2»:
The plot of «Minerva's Den», while offering some new elements, essentially repeats many aspects of the main game's story. Once again, you're dealing with personal dramas, exploring the ruined world of Rapture, and facing moral dilemmas that don't really add anything new to the overall perception of the franchise.
Drama feels forced:
As in «BioShock 2», «Minerva's Den» places a strong emphasis on drama. However, here it feels strained and artificial. The personal struggles of the characters and their relationships fail to produce the intended emotional impact.
if you have access to it, it's absolutely worth your time
similar to the whole of bioshock 2, it's overall the same
you even still play as a big daddy, just somebody else
but it's just as good, if not better than the core game
it serves as a small vignette about a section of Rapture that was hitherto unexplored
the short run time makes up for whatever problems that core game had
i also predicted the twist but still thought the narrative was enjoyable enough, it's very straightforward
it's rad
similar to the whole of bioshock 2, it's overall the same
you even still play as a big daddy, just somebody else
but it's just as good, if not better than the core game
it serves as a small vignette about a section of Rapture that was hitherto unexplored
the short run time makes up for whatever problems that core game had
i also predicted the twist but still thought the narrative was enjoyable enough, it's very straightforward
it's rad
«Underrated»