Bit Bullet

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Bit Bullet – Is a single player top-down shooter with an escalating difficulty level and complicated enemies, in which you will have to blow up and crush hordes of enemies using various weapons and skills.

Various items and skills will extend your life span and will diversify your means of survival when facing waves of enemies. The dynamic gameplay won’t let you get bored. The user-friendly interface creates a pleasant experience for veteran players and beginners alike. Vivid graphics in combination with realistic physics of explosions and destruction bring the chaos on your screen to a whole new level. A classic “time killer” in a modern setting will pull you in and keep you hooked.

Key features:
Incredible graphics on Unreal Engine 4.
The physics of destroying your enemies will leave a lasting impression.
Ease of use, which doesn’t diminish the intricacy of the gameplay.
Release date
GrowFall Studios
GrowFall Studios
Age rating
Not rated

System requirements for PC

  • OS: Windows 7, (64-bit)
  • Processor: Intel CPU Core i3
  • Memory: 4 GB RAM
  • Graphics: Nvidia GTX 460
  • DirectX: Version 10
  • Storage: 1 GB available space
  • OS: Windows 7 / 8 / 10, (64-bit)
  • Processor: Intel CPU Core i5
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 660 or newer
  • DirectX: Version 11
  • Storage: 1 GB available space
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Last Modified: Aug 28, 2019

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Bit Bullet reviews and comments

Translated by
Microsoft from Russian
Product received for free Debut project developers from GrowFall Studios became a top-down 2, 5D-shooter called Bit Bullet, which is a player that rolls out a riot of colors, fireworks of bright explosions, neon reflections and other special effects. The genre Itself is one of the oldest in the gaming industry, known since the time of the console Atari 2600. The Camera in it is located exclusively on top and side, and the direction of movement is set by the gamer, in contrast to the classic scroll-shooter ' s. What does the next indie game in this genre offer us? Nothing new, but a qualitative compilation of the previously existing ideas. From Simple to complex there Are many types of weapons and abilities that should be skillfully combined to destroy the most "thick" and dangerous enemies. The First levels are very easy, but in the future the volume of cannon meat increases many times, they are able to literally surround you from all sides. Of Course, artificial intelligence is realized at a primitive level, but to stop the crowd is still difficult. Various types of weapons that inflict significant damage on each square meter of the environment come To the rescue. Do not forget to collect bonuses, many of which greatly facilitate life. For example, due to the slowing of time you can maneuver between the oncoming hordes of square Bolvanchikov, and a sharp leap forward will help to squeeze faster into some narrow passage, or deftly bypass the enemy. The Ideal strategy is to assemble the crowd around you and to look back, shooting down the Supostatov packs. But on separate levels with branched mazes and laser beams, obscuring the passage, such a focus will not work, you are just going to be cornered. Graphic style resembles a mixture of "Throne" and "Star Wars" (look at the screenshots, turn on the trailer and you will understand everything). I Liked the model of destruction of objects and enemies, combined with a system of particles that scatter in different directions. As The authors note in the press release, the engine Unreal Engine 4 was used, which is perfectly scaled, supports many sources of illumination, while providing minimal load even on the ancient GPU. Physics of destruction at a high level, so you want to spread each element of the environment to shreds. Aesthetics and style of Musical compositions – pure water electronics on the oldschool synthesizers (or authentically imitating them) with a small impregnation of guitar reefs, using Trackers, analog synthesis and other chips with reference to the 80th and early 90th. The Compositions are very vigorous, fully corresponding to the high dynamics and the growing tempo of the game. But I want to note that after an hour of gameplay to music at all stop paying attention. Killing time with Bit Bullet is really fun, but will you finish it? Not a fact, because the monotony did not go anywhere. I Recommend the project fans of the genre, as well as all those who miss the classic top-down angles in arcade shooters. And If you remember the legendary Crimsonland, whose mechanics were borrowed in many games, you will not be alone. Monotonous, but there are amateurs.
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