BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien reviews

Translated by
Microsoft from French
Let's talk a little bit of food, if you want. I've never been able to finish BIT. TRIP runner. Not for lack of time, no. Simply, my pixel tolerance for the pixel is roughly equivalent to that of 75% of the adults on this planet in the face of lactose. Poor things. I wonder if it's as bad for me as it is for them. Runner2, on the other hand... Even if the game defends itself from being a direct sequel to the first opus (it's still a little indigestible as an excuse, the presents followed by a 2, no?), everything is there: the gameplay is roughly the same, the basic principle is the same, the bumps collide roughly the same way, everything that differentiates him from his brother, basically, is roughly what differentiates extra virgin olive oil from peanut oil. It's a much more refined, but it doesn't taste the same way. Where runner was a Spartan Crescent, with a little too much butter as a bonus, runner 2 is a thousand-leaf whose cream dripping all over the place and ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ the Sunday tablecloth that you had released just for the occasion. It's more. Even more. Always more. More until the sickly. This is the limit of the Oktoberfest videogame. Exit style 8-bit-even-less-but-CEST-not-serious-CEST-indé-lol, this one is in fullhd, framerate constant and fluid, and when he eyeing to his predecessor, it turns limit to the hogwash. Not that he's laughing, no. But it's a little slice of lemon in its acidity. Actually, it makes you want to play runner. Or rather to his HD remake in style and with the engine of his successor. Like runner, it stays a bit on the stomach. But it has the advantage of its modernity. To have added so much and more, it allows to come back again and again, until the moment only the packaging remains. With obviously some traces of cream and others that will make you want to put a finger there, quickly done, before throwing the whole (this was not a monstrous, obscene and obvious slip towards any scabous analogy. Though). The tables are quick, short, offer various optional challenges; bonus tables have gone from a pure 8-bit version to a pure 16-bit version and gods that it does good; everything is pleasant as possible, provided you go by quarters. Whoever tries to swallow all of a sudden would be banging an indigestion worthy of a hungry Gargantua for several months. All of this is fine and good, but runner 2 is not free of defects either. It is only to consider the overflowing activity of the background to convince. If some levels do in discretion and let themselves be admired despite the action, others come squarely put their feet in the dish, get a picnic, call it whatever you want, it's the same to the same (I'm sure no one has done it yet, This. If so). This is embarrassing, especially when trying to complete the tables without going through the checkpoint box. Likewise, the idea of the bonus level to finish perfectly to achieve a 100% table has disappeared. And it is clear that removing the salt from the dough leaves a rather special taste. Not necessarily imworld, but it will not please everyone, especially those who can not do without the condiment because too accustomed to it. In spite of everything, runner 2 easily manages to outperform its standard, and to impose itself as a challenge worthy of the name, never too daring, never too easy; and the levels that we start again and again end up becoming second nature. It is a pity that the pastry lovers do not taste more this cake (not even one in 10 players to have it finished). They deprive themselves of nothing of a rare pleasure, even if to consume in moderation.
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