Bitweb
About
Xor the inner and outer gates blocking your character with those of another cell to clear passage. Score points by collecting items. Arrows can be shot for defending against the ravenous hounds. A potion will render you invincible for some time. Rescuing the Elven Princess will score you double the points. All will be lost if you don't stash your points in the chest though!
Big credits to Thebluefish for compiling for windows, without that release would not have been possible! http://swiggidy.com/
Also credits to the artists on opengameart.org and the Urho3D engine developers!
Big credits to Thebluefish for compiling for windows, without that release would not have been possible! http://swiggidy.com/
Also credits to the artists on opengameart.org and the Urho3D engine developers!
System requirements for PC
Minimum:
- OS: XP+
- Processor: SSE
- Memory: 1 GB RAM
- Graphics: OpenGL 2.0 EXT_framebuffer_object EXT_packed_depth_stencil Shader Model 3.0
- Storage: 30 MB available space
- Additional Notes: Required install: Visual C++ Redistributable Packages for Visual Studio 2013 @ https://www.microsoft.com/en-us/download/details.aspx?id=40784
Recommended:
- OS: XP+
- Processor: SSE
- Memory: 1 GB RAM
- Graphics: OpenGL 2.0 EXT_framebuffer_object EXT_packed_depth_stencil Shader Model 3.0
- Storage: 30 MB available space
- Additional Notes: Required install: Visual C++ Redistributable Packages for Visual Studio 2013 @ https://www.microsoft.com/en-us/download/details.aspx?id=40784
System requirements for Linux
Minimum:
- OS: Mint Linux (Ubuntu/Debian)
- Processor: SSE
- Memory: 1 GB RAM
- Graphics: OpenGL 2.0 EXT_framebuffer_object EXT_packed_depth_stencil Shader Model 3.0
- Storage: 30 MB available space
Recommended:
- OS: Mint Linux (Ubuntu/Debian)
- Processor: SSE
- Memory: 1 GB RAM
- Graphics: OpenGL 2.0 EXT_framebuffer_object EXT_packed_depth_stencil Shader Model 3.0
- Storage: 30 MB available space
Bitweb reviews and comments
Translated by
Microsoft from Russian
Microsoft from Russian
I do not understand what this game, but let's take a look at the shelves: we walk on some mazes, where at first a huge pile of doors (lattices?), the opening, then closed alternately.
As soon As I click the LCM the maze disappears forever and TUBNYAK appears when the field is empty, but always something interferes with the pass (apparently lattice). And then I start to just constantly click the LKM + PKM, and the character manages now in more cases to pass on such scheme, and when it does not come out-it is necessary to bypass a little.
Save princesses, collect chests/potions, arrows. Use only arrows on a space and fly through all the animals and fly right through the entire territory, until they wedge into the very edge of the maze, with the opportunity to pick up the arrow and use.
For picking Up and princesses are awarded 2 points, and items one at a-collected the item and somewhere else will appear new. But running animals in contact with the hero Select the point and it turns a vicious circle, when you just wasted time for the sake of zero score points in the record. Their Truth it is possible to kill with a bow and to receive for each pestering (they here all sticking) an animal on a point.
But in any case: it is unclear when the game is over, here nothing is explained, even the MENU NO!
Translated by
Microsoft from Russian
Microsoft from Russian
Hmm... What can be said here... No, maybe it is interesting, and the principle of xoringa is clear to me in general, But why disappears all the environment, except for the character, enemies and objects? Blindly, you know, it's hard to play somehow.
About Management, by the way, WSAD and mouse all the doors in the rear room are inverted, internal, external doors-another button of the mouse (about the latter learned only from the annotation in the steam. and also the type to shoot a space. Can only be picked up by the path arrows).
What either collect = + 1 point, maybe for something more, but it is worth before you to run into a disturbing creatures, and they all points quickly devour (did not see and mini-Artov beautiful, for which and wanted to see the game, expecting of course a lot more. The Product is still very Cheese (Syrovat, not a dairy product;) Once from me even a shadow has separated and a little wandering, the game issued some mistake, having kept somewhere there a log about the incident.
Shorter, so far-only 1 xor of 10. possible for music) za. Originally It was written in the comments of my profile, when there was no right to write reviews and other 16 Jun. 2015 in 15:11, today noticed and decided to throw on the game page) since then the game did not run, do not know if there were updates... I'll go to the games to check if it has changed) No, it seems all the same old. Barely found a hero... Well, he seems to be immortal. This time nothing has disappeared, probably something before has buggy at me) for music I will add one more Kore. But recommend, alas, I will not.
The second. Yes, this is my first review.
Bottom Line: 2 kora out of 10.