Average Playtime: 3 hours

Black Swan

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About

Caught in the wrong place at the wrong time - after visiting a performance of the closed ballet school for orphan girls, you receive a letter for help from one of the students.

Upon arrival, you will find out that the girl, who handed you the note, mysteriously died. School students are submerged in a lethargic sleep and it involves something that is hidden within the building. Guided by memories of the dead girl, and the ghosts of students who died before, you have to pass through this school and find out what happened fifty years ago. Dive into mystical and mysterious world, save the innocent children's souls, and get out from that damned place!

In this Collector's Edition you also will find 10 additional levels, 5 additional mini-games, 5 additional Hidden Objects scenes and exclusisive materials (wallpapers, screensavers, original soundtrack).
Platforms
Release date
Developer
Space Monkey International
Publisher
Shaman Games Studio
Age rating
Not rated
Website
http://www.smigames.com/

System requirements for PC

Minimum:
  • OS: Windows XP / Vista / 7/8
  • Processor: 2 GHz
  • Memory: 2048 MB RAM
  • Graphics: Any
  • DirectX: Version 9.0
  • Storage: 1200 MB available space
  • Sound Card: Any
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Last Modified: Aug 7, 2023

Where to buy

Steam

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Sinkler

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Black Swan reviews and comments

Black Swan has a nice presentation. The HOG scenes are not bad, although the objects are often too well hidden, or in the corner of the screen. The subtitles during several scenes don't correspond 100% to what is said. Some sentences are also strangely constructed, as if English had not been the source language of the project. There are few BGM and it's very repetitive. Apart from the scenes in HOG, there are some mini-games, but they are few and they are the same as in all the other HOG. (Assembling a picture, the pipe game, repeating the melody on a piano, etc.) I was hooked on the story at first, but it quickly became cliché and boring. Because "the spirit of a lady who made a contract with an evil entity for x reasons starts killing people and our heroine has to stop her by traveling between two worlds with a magic object", it's deja vu. Just see "Dark Arcana: The Carnival" or "Haunted Past: Realm of Ghosts", just for a character who travels between two worlds. So it's hard to recommend it, unless you find it in a bundle or at a very deep discounted price.
Translated by
Microsoft from French
Black Swan at a nice presentation. The OC scenes are not bad, although the objects are often too well hidden, or even in the corner of the screen. Subtitles for several scenes do not match 100% to what is said. Some sentences are also strangely constructed, as if English had not been the source language of the project. There are few musical pieces and it is very repetitive. Apart from the OC scenes, there are mini-games, but they are few and they are the same as in all other OC games. (Assemble an image, play the pipes, repeat the melody on a piano, etc.) His screenplay had me hooked, at first, but he quickly became cliché and boring. Because "the spirit of a lady who made a contract with an evil entity for x reasons starts killing people and our heroine must stop her by traveling between two worlds with a magical object," it's already seen. Simply see "dark Arcana: the Carnival" or "haunted past: realm of ghosts", just for a character who travels between two worlds. there is. So it's hard to recommend it unless you find it in a bundle or at a very broken price.
Translated by
Microsoft from Spain
It Really hurts not to recommend Black Swan, mainly for its attractive audio-visual as for its intriguing narrative. But their flaws are without a doubt difficult details to overlook, as they hinder the experience. Among These details highlights the how it is possible to use objects that the player has not found, here a simple example, the player needs a key to enter a room, instead of looking for the key, just click on the door and this opens , just like that, even doing the animation of the key opening the door. In Other situations you should find two different objects and combine them to get a third, good example is when you find a cane and a magnet to get a medallion sunk to the bottom of a lake, both objects are the power of the player, but by Some strange reason cannot be joined because the object (the cane with the magnet hung) is already in the inventory, as if the player had already joined them, and can not be used to reach the medallion nor can join the other two because there would be two objects equal in The inventory. These problems with inventory items are due to the lack of a structure that determines what actions should be made before others, which sometimes leads to certain items being found by the player at a very early stage or very Late, when you no longer need them. Add To this the "crashes", moments when the game freezes or closes for no apparent reason propitiating the loss of certain advances that did not reach to be saved or that after starting again the game, an object with which it was possible to interact no longer. Black Swan is, whether you want to or not, a game that should be played with a guide that determines the order in which things should be done because otherwise the user risks to reach a point without return where he will not be able to continue through any problem caused by the Falenc The aforementioned from the inventory. As it is easy to deduce, this removes the touch that is supposed all Hidden Object game should have. Well, it's not recommended.
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