Blackguards 2 reviews

Translated by
Microsoft from Deutsch
I can't give the Game a Thumbs down. I can't recommend it for the full Price but in the Sale, and if you liked the first Part, it can dislodge a few Hours of long running. Why can you read below. Short summary: Pro:-good Setting-Main character-several Ways to make decisions for the Main Character-tactical Freedoms (usable Environment)-in places really crisp sections-extensive Possibilities to skilli Heroes- Many different Weapons and Armor Sets (JUST too much for my Taste?!)-AI can be really smart-limited Number of Mercenaries can be taken into Fights Contra:-low Playing time-infinitely spathing Opponents-(resulting in) In places sections that cannot be successfully completed by Tactics but only by Luck-but AI can't work at all-too many Opponents in an Lv drag the Fights up immensely until everyone has made their Move And now into Detail: Dignity Like to draw a direct Comparison with the Predecessor. But the Period between Sessions has simply been too great. The First thing I noticed, however, is the Difference in size between the two Parts. Have played through each Game only 1x. Got to a good 49 Hours at Part 1 and just got to just under 24 Hours at Part 2 (3 hours of which can be deducted, because I had to repeat this Time when I noticed too late that the automatic Saving had stopped working (got me too much on it v Requissue ^ ^)-went to reload but again). If you take a Look at the Map to Ingame, you can see the Reason for the low Playing Time. About! The map doesn't even allow you to travel. So either (speculation) money was running out or DLCs were planned that never existed. But now back to the Game. The Main Character, Cassia, has become really great mMn. An Anti-hero with a bitter Prehistory who can develop (personally and depending on Decisions) into a good or bad way over the Course of the Game. Areas can be Conquered and Cities then offer new Mercenaries and Traders. The "Enemy," however, tries in places to reclaim Territories. These must then be defended. Fallings can be set to effectively place the Opponent one or two Legs. In Battles, the Environment can be actively used. Swamp Gas can be caused to Explode with Fire, for example, Or Hornet Nests can be dropped on Enemies with a pulled Arrow Shot. There Are Sections that mMn are just unfair. Even if you put the Difficulty on lightly. Because some Enemies occupy as many Fields as one Pass is wide, and these Enemies spawn again and again without having a chance to lay one at all, you can't get far with Tactics. These infinitely spawing enemies are extremely annoying Especially when you just can't get behind killing and the Area isn't completed until all the enemies have been eliminated. The AI can be disputed. Sometimes she was real fies (petrifying a Character at the most impossible Moment), but sometimes also totally stupid (Opponent runs around Planlos without attacking or taking Cover). A great many Opponents in an Area artificially prolong the Battles. Clearly everyone has to make their Move, but with 15 + Opponents you have to wait a very long time until you are back in the Train. This can become extremely annoying on a duration. If something else comes to mind, I will follow it up. But that was for now.
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