BlazBlue: Central Fiction reviews

Translated by
Microsoft from Deutsch
The Game is really fantastically good. ^_^ The most fun 2D Fighting-game I've played so far. What I do most about the Game celebration is the really butter-soft Feel to the Game. They have improved again noticeably to the Predecessors. Cancels, Z-Motion, ThrowEscape, etc., go really well. The Character reacts immediately, which allows you to respond well to the Opponent. Not just local, as the Netcode is really awesome. You really can't complain about That. Graphically, the Game is clear, as with so much taste Thing. I really like the Animation style and SpriteAnimation. The Character is lovingly designed and it all seems very coherent, but really for everyone who:). The Game has a lot of Depth!!! Each Character-specific Machanics make the Game beautifully varied and exciting. This also gives each Character specific Depth. If you look at the Framadata, you understand a lot of things first. Attacks are situational and have certain Characteristics, such as temporal or spatial Immunity, Conditional KnockdownPotential, throw back enemy/self, hit high/low for Mix-up, move own Hurtbox to Evade, give an Advantage by fast Recovery (Hitstun/Blockstun/Whiff), force a Side change with the opponent, can be broken off into a Super/Sprung/Dash, can trigger a FatalCounter and much more: Q. When you get into a Character you can see how beautiful many Moves are Let a Combo connect and how dynamic the Game is, you always find new Combos, get to know the Weaknesses & Strength of the Character and slowly get better, because in the different Situations you see the senseful Possibilities that the Character has right now. Position of the Opponent Boden/air/Wall, Distance from the Opponent, Barrier meter, Overdrivemeter, Heat meter ... There are many Defensive (CounerAssault, Guard/Barrier, Techs, Burst, ...) and Agressive (DistionDrive, OverDrive, CrushTrigger, ...) Mechanics and quick And accurate Positioning on the Battlefield are also possible (highJump, doubleJump, Dash,...). The Machanics, however, are good to remember and do not seem out of Place. What I particularly like is the Grip Mechanics with it! And!! (Time for ThrowEscape) and Deciding that everything mid/low hits is automatically an OTG, so a Knockdown immediately gives a Variety of possibilities, but there is, so to speak, no difficult severse Okizeme game. The new ActiveFlow (faster In Aggressive Play OverdriveMeter) and Exceed Accel (Art Super (type super that can be triggered in Overdrive) is also a useful Addition, as Overdrive can now be used Sensibly Aggresiv more often and this is a real Danger (not only Burst as always a good Option in breeding situations). The Game is generally quite well balanced and you see a lot of different Characters in the Fights. Not always, but often the Key Assignment of the Special Attacks is well chosen and quite intuitive, which makes it easier to Learn new Characters. Simply Fighting-game with: "More Important what you do and easier to do." That gives me a thickes +. It makes so much Pleasure to play a few Rounds OF BB with a friend. When it starts harmlessly and you then get right into the Game after 2 Rounds, learn the Opponent, react, it gets faster and faster, start the Mind games of Death and it really escalates XD
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