Translated by
Microsoft from French
Microsoft from French
Product received for free early access review after two months of early access, blazing beaks already offers interesting and rather provided content.
Pixel art is successful and the principle of artifacts that inflict Malus on the player and then be traded against positive objects is really excellent. It makes him more very different from the other titles of the same genre, nuclear throne in the lead.
The multiplayer and its five game modes allow you to spend very good evenings with four on a couch.
If developers continue to add content and refine their baby, blazing beaks will be an excellent title when it's released. In the State it is already worth the shot.
Read the full preview on game side story [www.gamesidestory.com] https://www.youtube.com/watch?v=F9sdyI1qbIo
Translated by
Microsoft from French
Microsoft from French
Early access review after 2H of game, (which is little) I give an opinion on this game that is not bad but which for me lacks little thing to be really fun I explain: so blazing beaks what is it?
It is a rogue like, twin stick (a nuclear Thrones) or have played small animals that have to kick asses, simple and effective.
Each character, 4 in total for the moment playable, each have a different basic weapon, and different "skills", the or the game innovates it is in its system of artifact, we get back objects that harm our run, but that we can swap against objects positive at the shop.
Now I would like to propose some idea of improvement: 1) a greater diversity of enemy in the level, to arrive at the boss 1, we usually do 8 level, with all the time the same mobs which makes the first levels are very reboring....
2) that the mobs may be in greater numbers and loot weapons, for me the fact that one can looter different weapons on the mobs would really be a plus, its would break the monotony of the levels (the fact of typing 10 levels with the basic weapon is pretty boring on all if we don't have the parts to buy in the shop), weapons less powerful than the one bought at the shop but that diversified the gameplay, and put more mobs to give a more nervous gameplay.
3) the game is not nervous enough, the or one has the habit of having music that put in a "speed" atmosphere in the rogue like here the music and the gameplay are quiet, too quiet, (from or the idea to diversify the gameplay by lootant of the weapons this can be Ave c ammunition and increase the number of enemies, history to make the game as I said more nervous).
4) diversify the bosses, why not put 2 different bosses for each floor, also in the idea of breaking the routine.
5) add an option in the game menu to be able to send feedback to the developer, inform them of possible bugs, propose ideas for the games etc...
Finally, yes I know that the game is in access anticipates and that developers will add content, I propose just ideas, which for me lacks the game, at last I advise you, the game could become a good rogue like with why not adding a workshop?