Average Playtime: 7 hours

Bliss

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About

Bliss is a quiet and subtle puzzle platforming adventure.

Always searching for what he didn't have; the man climbed a mountain his entire life just to find himself alone at the top with a view of all the mistakes he made along the way.

In Bliss you are a shadow trapped in a strange world constructed from someone's memories. The world is infected with dark creatures that you have to remove before you can proceed. To your disposal you have a boomerang and a stopwatch that can freeze time.

Each level represents a period of a certain person's life as well as a stage in the Kübler Ross model (the five stages of grief).

* Challenging gameplay & little hand holding
* 5 unique levels
* 4 unique bosses
* Challenge mode for each boss
* Steam achievements
* Heavy but subtle story told without words

The game is played with a mouse and keyboard.
Platforms
Release date
Developer
Oruji Productions
Publisher
Oruji Productions
Age rating
Not rated
Website
http://oruji.com/2014/12/04/bliss-press-release/

System requirements for PC

Minimum:
  • OS: Microsoft® Windows® XP / Vista / 7
  • Processor: 1.5GHz
  • Memory: 1 GB RAM
  • Graphics: 5 years old or newer
  • Storage: 1 GB available space
  • Additional Notes: Requires mouse and keyboard.
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Last Modified: Aug 28, 2019

Where to buy

Steam

Top contributors

Sinkler

1 edit
42
50.00%
Sand Man Challenge
Complete the sand man challenge.
100.00%
Bargaining
Reach the end of the glacier.
100.00%
Depression
Reach the end of the desert mountain.
100.00%
Bliss
Reach the end of the game.
100.00%
Denial
Reach the end of the meadow.
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10 items

Bliss reviews and comments

Translated by
Microsoft from Spain
"After all, acceptance always comes to the end. 7.8/10 "In Bliss you play as a shadow, through five stages that represent the life of a person, at the same time that they resemble the five phases of the duel. Creating a story that goes beyond life and the ways that human beings deal with it. All counting through visual design and symbolism. You could say that the mechanics of Bliss is quite simple, the game uses nothing but movements and jumps to achieve its goals but at one point the game allows you to pause the time for a few seconds, an aspect that works wonders to integrate the Gameplay with the platforms. Basically each new level proposes an exclusive way out, to achieve it we have to touch each of the black creatures in a specific order preventing them from appearing again. An interesting way to unlock the next level but it ends without evolving beyond the "attempt and error". Although I have to add that the mechanics of Bliss do not fall on its gameplay, but on its interesting way of telling a story, through a surreal landscape combined with an incredible and well detailed artistic style that I will talk later along with a Peaceful and immersive soundtrack. The Most noteworthy point of the game is definitely its visual section, because the whole story is counted through what we see on the screen. An impressive visual work where you look at him, where even without having to be subjective or concealing things perfectly, Bliss tells its story and its five phases through a unique visual style. Paying close attention to detail and proving that even games like this can do great things in that sense. On the other hand the soundtrack shows a series of calm and simple melodies to accompany during the adventure, a pity that is not so well developed with the visual aspect because they could create an even greater narrative experience. Pros: Unique and attractive visual Style. An innovative way to tell a story without words. Relaxing soundtrack. Cons: It Can become repetitive. Platforms can be difficult at times. Conclusion: Bliss is an interesting experience, a unique way to see a story and a simple gameplay as well as a really attractive visual style. It is Not a common game, it takes most of the current concepts and discards them, despite their limited options and elevated difficulty on certain occasions, Bliss is still an experience that I recommend. Full Analysis at Spoil Everything [spoileverything.wordpress.com] This analysis was made with a copy of the game provided by the team of Oruji Productions.
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