Block Bay

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About

Hello!  I'm taking one of those online game making courses and our goal this time was to make an Arkanoid style brick-breaking game.  Took a few days, but finally have it at a beatable state.  In addition, I picked up GIMP and some of my old music software and tried painting a background, drawing sprites and designing music/sfx.

1.0 Notes

  • Playable to completion, currently at three levels.
  • 3 SFX and 1 Music track.
  • 4 block types
  • Optimized for 800x600.  Unity's player allows for higher and it seems to scale alright, but for the most part higher resolutions are untested.

Future Plans

  • Expanded campaign to 50 - 100 levels 
  • Physics tweaks
  • More UI elements and menus
  • Mouse control only right now, keyboard/mouse controls eventually.
  • Better looking title lives and loss screens -- the one thing I couldn't figure out how to make are fonts.
  • Draw New Backgrounds and block sets as we go deeper into the waters of Block Bay while hopefully improving my GIMP skills.
  • More music
  • Put together a functional story (ideas so far)  : Routine visit to Block Bay,  area suddenly encased in blocks, some start appearing in the water, there's a ball for some reason,  need to go deeper to uncover the secret of Block Bay so you can get out and back home or whatever.
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TheAmazingBaha
Age rating
Not rated

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Last Modified: Jan 9, 2019

Where to buy

itch.io