Translated by
Microsoft from Russian
Microsoft from Russian
"Blood Harvest"-Killer pixel action.
The Main goal of the game-on each of the locations to kill 20 waves of enemies and fight the boss.
The game has 4 locations: Forest, Frosty lands, Underworld and Dungeon.
By Killing enemies we get money and experience.
Money can be spent in the shop to buy: Cartridges Firearms, cold and magic weapons Bottles of health and Manna Weapons in the game you can choose to hold the "Tab". A circle with nine slots will appear On the screen to select weapons. There are a lot of Weapons in the game. Nine main slots can be assigned to the store & inventory by pressing the "F" button and dragging the desired one into the nine special slots.
With the rise of the level we are given points for which you can pump skills. Click "C" to select the Skill.
In The game 10 skills: You can increase health, mana, energy, protection, strength, damage from your magic, choose a quick run, jerk, jump or the ability to fly!
Everything is clear With health. Energy goes to the use of cold weapons, and mana-to use magic. Health, energy and Mana eventually recover, but you can make up for the bottle bought in the store.
The Graphics in the game is stylized under the pixel, but well worked out, added a lot of light effect, quality menus and fonts.
This Arcade action can be safely recommended to fans of shooters. Dynamic gameplay, character development and a huge number of different weapons will not let you get bored in "Blood Harvest"!
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5 minutes of game
Translated by
Microsoft from Russian
Microsoft from Russian
Actually, all the screenshots are visible-the game copies combat Mechanics Terraria from the work of weapons to the interface and fonts. I do not like such a candid borrowing, but I can not help noticing that the idea is quite fresh, still usually aim at Kraft and the world-sandbox (and traditionally do not bring to mind). Unfortunately, the fun in the game is half an hour from the force.
All in the game four arenas, differing primarily in the landscape and the ability to BEAT THE EYES.
http://steamcommunity.com/sharedfiles/filedetails/?id=864441127 On The forest map starting opponents are almost invisible-they are green, as all in the arena. There are no figures On the snow (light yellow on a white background). In the Dungeon (Skeletron) Ubljudochnoe colored lighting. In the Hellish caves ALL RED RED FLASHES YELLOW FIGURES Yellow LAVA WHITE FLASHES of COLOURED EYES are MELTED And flow FROM the SKULL. To leave more space for flying on wings, with design especially did not bother: the battlefield-is a short track with a pair of slides and rytwin (except for the snow map, there are solid koldobiny, which only jump to move).
http://steamcommunity.com/sharedfiles/filedetails/?id=864458046 IE it is clear that in Terraria players usually try to lure the bosses on such sites, but even there sometimes have to fight in some non-destructive maze.
As The battles here are divided into waves, the game progresses very slowly. At First mobs let out by packs on two-three with big pauses, to the tenth round they rod the endless wave which to clean quickly physically does not get though with what level of pumping. New enemies appear rarely-starting goblins are replaced by skeletons only to the eighth wave, the first (and seems to be the only) boss on the tenth, the first arrows to the eleventh, the first flying to the fifteenth. There'S nothing good about that either.
Finally, the game has no achivok (at least in-game) and save progress, so there is no reason to try at all. Personally, I sat until the twentieth round, waiting for the second boss, but nothing happened in the game. Meh.
The Music track in the game seems to be the only one, and it's an incredibly boring metal-cut.
Not a Bad try, but it could be better.