Bloom Twins (WIP)

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About

A game made for DAC515 Unit - Producing Games.

This is a game prototype developed by a 9 man team as a basis for learning Agile workflows.

Credits

  • Jack Hill – Producer/Product Owner/Programmer/Narrative Design  
  • James Johnson – Lead programmer/Co Producer/Narrative Design/Design/Composer
  • Jordan Smith – Programmer/Events Designer/Design/Narrative Design/Cinematic Design
  • James Nethercott – Enemy & Character Design/Battle Design/Item Design
  • Matt Pendleton – Level & Aesthetic Design/Programmer
  • Martynas Rekstys – UI & Systems Design/Co Level Design
  • Ross Fifield – Co Producer/Scrum Master/Designer/ Co Level Design
  • Scott Hardy – Level Design/Enemy Design/System Design
  • Owen Holmes – Co Narrative Design

Game Controls

  • Movement – Directional Arrows
  • Movement – Click a position on the screen and the player will auto path
  • Interaction – Z or Enter will confirm on UI elements and interact with objects
  • Back – Pressing ESC will back out of menu items or decisions.
  • Left Shift – Holding Left Shift will make the player character run if Dash is disabled or Walk if Dash is enabled.
Platforms
Release date
Developer
Chi-Time
Age rating
Not rated

System requirements for PC

Read more...
Bloom Twins (WIP) screenshot, image №1908203 - RAWG
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Last Modified: Aug 28, 2019

Where to buy

itch.io

Top contributors

Sinkler

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