Average Playtime: 1 hour

Blue Whale

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About

After returning from school, 12 year old Midori receives a message on the social network from a stranger.
He invites her to play the "Blue Whale", a mysterious and dangerous game,
at the end of which Midori should become a whale...

A death trap? Urban legend? Or just a child's play?

Immerse yourself in the heart of the teenage girl, go through with her the trials of a stranger,
find yourself in nightmares, untangle this strange story and save Midori.

BlueWhale - 2d-horror adventure:

- exciting plot

- several endings

- existential atmosphere

- surreal dreams

- topic of teenage suicide
Platforms
Release date
Developer
Lissencephaly
Publisher
Lissencephaly
Age rating
Not rated

System requirements for PC

Minimum:
  • OS: Windows XP, Vista, 7, 8, or 10
  • Memory: 2 GB RAM
  • Graphics: 512MB
  • Storage: 400 MB available space
Recommended:
  • OS: Windows XP, Vista, 7, 8, or 10
  • Memory: 2 GB RAM
  • Graphics: 512MB
  • Storage: 400 MB available space
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Last Modified: Aug 28, 2019

Where to buy

Steam

Top contributors

Sinkler

1 edit
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Blue Whale reviews and comments

Translated by
Microsoft from Russian
-Passage for ~ 40 minutes, for Achvoslox ~ 60; -Very atmospheric ambient sound and generally soundtrack as a whole, from which the spider's flair often strikes a false alarm about a possible scrimere around the corner. If you have an impenetrable steel point as I do not have, play stands in the evening with the light turned off for maximum effect; -The Plot is small, if it is at all. Only notes are all gloomy in the course of passage. The subject was originally about the theme of teenage [Rokomnadzor], as there the left type with you binds through the known tags and then you know what why and why. Here just without explanations given a leaf with tasks and all sorts of things for search, which is quite difficult to miss, and during the passage of the horror and this atmosphere is wondering why to become a whale, on * * * It is necessary to run at night on the darkness, if I May well become a successful Shaolin monk; -For The first time it is worth to go and Scout as many locations as possible to find and memorize the various necessary items for passage, it is important for the achavschex to not spend a lot of time in search; -If You have kids, do not let them walk at two o'clock in the morning in the woods and abandoned houses; -There are no Russian and angelic languages, only English, and then places with errors; -Very long titles in the final; -At The beginning it was said about any election that will affect the passage, personally I did not see the difference; -The Ending killed just this joke! Petrosyan bit. Although They are two, for the correct give the last achivku. In principle, well, the price that now on the discount (84 p) is quite acceptable. Hopefully squeezed the LDC with sound or a list of used audio.
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Translated by
Microsoft from Russian
"The most fatty worms are On the corpses of negative events." And Yes, it is essentially not a game, but a worm parasitise on the worldwide bringing to life a plan of the coming out of sublevels of Darkneta. Someone once joked that it was possible to program people for suicide and also noticed that children are the most susceptible. Especially in the beginning of "teen years" when they are looking for all the strange and repulsive. And then they identify it with themselves. But There will always be many more mediocre, but diligent performers on the ironic wise man. Which draw the benefits to the final result, and the theory will rise to the action plan. So There were two famous "forbidden" in the Inete game. Because Of which many gullible kids died. New laws Were introduced in the countries of the world. And someone certainly has managed to enrich, having collected the data and photos for different Mrazey, looking for satisfaction with the low desires under Shadows Darkneta... But let's go back to the game-it tries to give the atmosphere, unlinking and forcing similar feelings. Like the developers of this idea. But that's what they do. Jump-scrimkers, occasional and often comedic deaths. The Perpetual mode of "know-how", as well as the inclusion of the "end-to-end" gameplay will be forced to pass all over again and again to the two possible endings. A Bunch of ridiculous acchivok. Problems with the compression of the Padovskih (Num Pud) keys, from which the game can fly and reset. And then you go all over again. Scenario departures with a rigid loading, which the first couple of times to play the atmosphere, and then begin to be ridiculous to get crazy. In General: Disposable and a lot of overrated horror stories for the evening. 5 brainless kids who went after the rotting corpses of blue whales out of 10.
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