Blueprint Apocalypse
About
Some wacky monsters are rising and the Town Hall is under siege! Who will save it now? Heroes? Too fictitious. The police? Too predictable. The untrustworthy engineer who was responsible for all this? Oh dear.
Help the engineer defend the city while proving that building towers is a mix of genius, art, magic, dumb luck and divine intervention. Prepare some blueprints at the town hall, set ‘em up, keep them repaired, and hold down the fort!
Disclaimer:
Blueprint Apocalypse was originally developed as an academic prototype around early-2017 and although it has since received polish and bug-fixes, it might still be rough around the edges and lacking polish in some aspects of the game. If you find any issues that think could be further polished, please let us know!
Features
- An endless play-through of never ending monster waves! See how far you can get! It won't be forever easy though. Tougher monsters will come out the longer you last!
- Build a varied arsenal of towers with eight towers to unlock! Fire, ice and poison if you like traditional, and vaporware, piggy bank and even duck towers if you're feeling adventurous!
- Enemies like wrecking towers! Repair them as soon as possible by giving them a good whack!
- Unlock hats! Dozens of hats! In fact, over a hundred hats! Well, they’re not all hats, but you’ll want to unlock them anyways!
Controls
- Move around by using the WASD keys or Clicking anywhere to move!
- Open your Inventory Belt with Q and place multiple towers as long as they are in range!
- Damaged Towers? No worries, you can repair them by Clicking on them!
- Got money to buy some of your blueprints back? Click the Town Hall or enter it by pressing E near it!
Created, Developed & Presented by Whales and Games
- Other Whales and Games Projects
- Website
- Twitter Profile
- Facebook Page
- Discord Chat Channel
Development Team
- Programming - JorgeGameDev (Twitter)
- Graphics Artist - Moski (Twitter)
- Music Composer - RobindhoodPT (Twitter)
- Former Programming - AlexandrePC113
Special Credits
- Universidade Europeia - Project developed and graded for the third semester of the Games and Apps Development BSc
- A* Pathfinding Base Tutorials - Sebastian Lague
- Rewired Unity Input Wrapper - Guavaman Enterprises
- Main Fonts - InkyType
- Extra Scripts - Melang (Unity Forums)
- Assorted Sounds - Audio Productions Youtube Channel