Average Playtime: 3 hours

Blueprint Tycoon

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About

Build your settlement, gather goods, ensure maximum efficiency and make a profit!

In Blueprint Tycoon you are tasked with running a settlement by gathering raw materials and crafting them into complex goods to be supplied to your contractor for a profit.

Create your own Blueprints for each Crafter/Harvester using multiple Workers with a multitude of Tools and try to create the most productive Blueprints.

Profit margins are razor thin so you must focus on ensuring peak efficiency at every point of your supply chain, if something breaks you must be swift in managing your cash flow before your treasury runs out and you face the wrath of unpaid Workers!



  • Plan your Island for maximum efficiency
  • Hire workers and keep them happy, fed and most importantly, paid
  • Colonize other Islands and set up trading routes
  • Research new products to supply more profitable contracts
  • Maximize productivity by creating your own Blueprints
  • Manage your supply chain and keep everything working at peak efficiency
  • Optimize your contracts for maximum profit!

Platforms
Release date
Developer
Endless Loop Studios
Publisher
Endless Loop Studios
Age rating
Not rated
Website
http://www.blueprinttycoon.com/

System requirements for macOS

Minimum:
  • OS: Mac OS X 10.5
  • Processor: 1.7Ghz Core 2 Duo
  • Memory: 1 GB RAM
  • Graphics: Radeon 4850 or equivalent
  • Storage: 1 GB available space
  • Additional Notes: Keyboard and Mouse with Secondary click enabled

System requirements for PC

Minimum:
  • OS: Windows XP
  • Processor: 1.7Ghz Core 2 Duo
  • Memory: 1 GB RAM
  • Graphics: Radeon 4850 or equivalent
  • Storage: 1 GB available space

System requirements for Linux

Minimum:
  • OS: Ubuntu Linux, version 10.10 or later
  • Processor: 1.7Ghz Core 2 Duo
  • Memory: 1 GB RAM
  • Graphics: Radeon 4850 or equivalent
  • Storage: 1 GB available space
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Last Modified: Sep 17, 2019

Where to buy

Steam

Top contributors

Sinkler

1 edit
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Blueprint Tycoon - Un jeu de gestion où l'on s'occupe de toute la chaine de production ! || P&G [FR]
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Blueprint Tycoon reviews and comments

Translated by
Microsoft from Deutsch
Hello! Here my Impressions of the Game Blue Print Tycoon Are put together. So that it doesn't get so confused, I divided the Review into the following Topics: Simple or complex? Scenario editor Blueprints Handling Graphic Music Conclusion First Of the Year a Question: Can't you actually say "supply chain management" to the Game? Simple or complex? How would they like it: Simple or complex?: EINFACH Of COURSE you can Play through it relatively quickly! The Tutorial tells you how to do it. You have to find a Lot of things out yourself, but then it can go on the brisk track. But Then you are not very efficient. However, this is sufficient for lower Demands on the Complexity of such a Game. BUT You can also reach your Limits if you try to be more efficient and faster. Schneller says here: "To create a scenario in the shortest possible time." The larger Scenarios can "make you sweat" if you don't pay attention exactly and constantly! You then quickly get lost in Micromanagement. Why not complete a Task in the shortest possible time? You can try it very well thought out, controlled and optimized. This opens up a Wealth of Possibilities for you, but it also creates Problems: How does it all fit together? Where does it stock? Why doesn't this continue here? What's missing? Why aren't the Goods being put out? What do I need to adapt for this? Do I Adjust the Speed of the Workers or the Transport Route? Do I care how far delivered, or does everything have to be close together? Tackling These Problems is the Challenge! Blueprints And then the Thing with the Blueprints. The prefabricated ones are actually already pretty good. It gets tricky if you want to make this much faster without accepting other Disadvantages. More in other Posts and in the Forum from Steam to Game ... So You don't really have to do much about the Blueprints. That's where it comes to mind: Wouldn't Have it better then: Supply chain tycoon?? Handling Here and there, it doesn't seem to be entirely intuitive. The Introduction is not super extensive. There is still Potential for Improvement here. But this leaves more to Discover for yourself! You could also provide more Ads/Lists chart Or similar to show Up to Have a better Control and Overview. Nevertheless, you quickly get used to everything and it is easy to do. Keep up in The Beginning! Scenario Editor Who hasn't had enough of the included scenarios simply invites you more from the Workshop! Some People have already done very good ones themselves and there is a small Selection. There are a Lot of Settings in the Scenario editor. You can modify almost anything. First, however, the Default Values are also preset. Especially in the Scenario Editor, there is still a lot of potential for more Workshin Content. Try it yourself and build your own Scenario! You can see what that might look like in the Workshop. I started a Scenario myself but have not yet finished ... Graphic I like the simple Graphic personally. Not a big quick snap and you can focus on the Essentials. However, with larger Scenarios with many Connections, things can also get a bit confusing. But Don't Cut Off the Fun! Music There are two Tracks and the ones run in a Loop. Sounds boring? Nö, actually not. I ran the Music the whole Game and even had my Fun with the Sound. The Music fits very well with how I think. Conclusion Anyone Who enjoys "supply chain management" and Optimization will also have fun in the simple Game method. For a few Euros it is Worth its Price! If you want to get in and optimize properly, you will get even more at your Expense and, if necessary, even at your Limits! Recommendation for all those who think now: Sounds interesting! Have fun! GridLord
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