Blunt Quaternion
About
A reskinning of the core loop of a traditional roguelike to just the conversations that happens during breaks in the quest. I've taken an ultra-simplified set of systems from Nethack + "The Circle" from That 70s Show, so that the game is a conversation with randomly-selected choices. There's never more than 4 possible actions at a time. Playable on mobile or desktop.
Source here: https://github.com/dustinfreeman/blunt-quaternion