Board Quest
About
Classic RPG Elements meet linear storytelling. Sword meets villain. In most stories, your movements tend to go by undetected by the antagonist, as you fly under their radar plotting their downfall and stopping their plot. Not in this game, however. In this game, the enemy knows you're coming, and is employing more than just foot soldiers to stop your progress.
He's an entity of control -a 6 sided die- and he's ready to control you too, if you let him. Play through an ever changing environment that culls you to locations, meaning your choices are clear: you must fight through and against the stream. Ultimately, you must beat him at his own game, luckily you've brought along your trusty sword, which could jsut as equally turn the tide...