Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Interesting Approach, but the Implementation makes it quite boring.
As the Description suggests, it is partly a Courtroom drama And partly a Walking Simulator.
Ethan which we play is on trial for Murder.
The Murder has happened and we are making our Statement in Court.
The Statement is then the Walking Simulator Part of the Game.
Here we interact with Objects, talk to People and are at certain times in certain Places in order to make our Lies credible according to the Evidence.
Of course, we can also just tell everything as it really happened, no One forces an Innocent to come out of the Trial.
What sounds good in theory hacks at certain Game Mechanics.
During the Court Room Scenes there is a lot of talk and only here you can find out if something has arisen in our Actions. A lot of it is always the same, only you can just skip the whole Court Hall scene or have to listen to everything.
In the Walking Simulator, on the other Hand, you skip sentence by sentence, but everything here is always the same, no Variance in the Lyrics.
Incomprehensible why skipping Dialogues has not been designed the other way around, or Either completely or Satzweise.
Since the Game is designed to experiment, the Fact that you couldn't skip Satzweise in the Court Room completely eliminated the Joy of Playing for me.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Right to the Beginning: The Game is not the Best Game in Terms of Drama and multiple Solutions. But unlike a "Walking Simulator," the Game is already. Bohemian Killing is The one to play Mr. Ethon, who has Roots with the Gypsies. Not exactly the best Basis to get big in 19Th-century Paris with Inventions and earn a Lot of Money at the same time. You get looked at wrong anyway, just Because of its Roots and then a Murder happens in which you are somehow entangled. Now it is time to relive these one disastrous evening, sift through clues, Convince the Judge of his Innocence or expect Death at the hands of the Guillotine. Anything is possible, it just depends on what evidence can be found and how much the Judge believes you.
It has to be said that simply running the Scenery does not lead to Success, but Time plays a very specific Role in this Game. As with a real Murder Case, certain Times become key Points and only at those Times do certain Events happen. So you have to look at your Watch again and again to check when the next Event should take place and especially where.
I personally thought the Game was well done, clearly the first Pass is the most interesting, the others serve only to unlock other Ends or unlock forgotten Clues. But at least one game run is really interesting and Lovers of this Genre should give this indie title a Chance.