Boids (JeffreyHale)
About
An emergent flocking simulation of birds driven by the interaction of local agents following a set of simple rules.
- Separation: steer to avoid crowding local flockmates
- Alignment: steer towards the average heading of local flockmates
- Cohesion: steer to move towards the average position (center of mass) of local flockmates
- Center Seeking: steer towards the center of the simulation
System requirements for Web
Last Modified: Mar 15, 2021
Where to buy
itch.io