Translated by
Microsoft from French
Microsoft from French
Bokida-heartfelt reunion is an adventure game, in which we explore a minimalist and monochrome open world. Enmested by a Lo-Fi soundtrack, quality electro ambient; allowing us to solve puzzles in serenity, lucidity and calmness.
Technically: the game runs carefree, 60 fps 1080p for me.
I have not had to configure anything, the options of configurations being limited, but for the blow not necessary even paramount.
We will note the decline of framerate EX when we have fun stacking xxx cubes and slice them, with a warning telling us that we can delete all the blocks generated via the options, if we have a drop of FPS and that it bothers us.
So I direct abused and I really fell to 1fps, when I started to have fun doing anything. Ah Ah!
The artistic direction monochrome, minimalist & low poly is really nice.
We wander in a white world with shades of grey that we have fun to color through our blocks of colors.
Eventually the game doesn't burn the retina when you play it.
History: we are taught the existence of two opposing and complementary stars, having been separated and wishing to be reunited.
Black and white stars, drawing the Ying and Yang (taijitu) once associated, Chinese philosophy that is found in this world with this duality of harmonized contrast of white and black.
We embody a Messenger whose mission is to bring these stars together. Via steles scattered to poetic narration and for the fragmented blow.
We understand a little more, at each stele, this world that one travels.
Gameplay: entirely in the first person, we have the tools to create blocks of colors, cut them, push them, etc., we arrive in a vast world without specific indications.
We walk around, collecting echoes of the dark star that allow access to more content later, there is a total of 67 echoes to recover.
It is necessary to complete the Dark Star, visible in the sky, by reactivating 4 large concealed monoliths.
Where the gameplay is smart, it's at the level of freedom in travel.
We can make space jump [jump very high], hover [hover] and pull to a block that we created, continue to create blocks and pull to them, allowing to explore and move very quickly once you have mastered this technique.
It seems to be in NoClip mode [Ethereal State where one floats and moves very quickly] without passing through the walls.
Making exploration really pleasant, because we fly over the world looking for where to surrender.
Basically, we're not slow on the Q. We are not helped and we need a good sense of direction.
Speaking of orientation, other very good point: the blocks that we placed earlier, serve as benchmarks because they do not disappear.
Even after leaving and relaunched the game.
So, like the little Poucet you will scatter your blocks throughout your journey at once to move quickly, but also to let you know if you have ever been to a particular place.
The puzzles are simple and small, which I find a pity, but not serious for all that.
It is a game, quite contemplative and relaxing, where we wander and lose with ease.
B.O.: it is "amazing Q", Xavier "Mister MV" Dang has really manage.
The B.O. sublime the game, it knows how to remain discreet and coherent while being present.
Some of the trails are really beautiful!
These electro, ambient, chill, very soothing music; erase with ease possible frustrations and allow to be sucked, or even snapped at certain moments, in this monochrome world.
I'm thinking in particular of "the dark Cairns".
In short, an excellent Taff and in my opinion, it has nothing to envy to Disasterpeace especially when you listen to "the gully"/"the spring" and again.
Conclusion: Bokida is a semi-contemplative adventure game that offers a different formula, an experience I advise.
Don't expect to be upset or anything.
You just have to relax, let yourself be transported, discover and enjoy.
The whole in the universe, through the air and, solving puzzles on a very good OST.