Bombana Split
About
A 2D puzzle plateformer made during a game jam.
You play as a banana and you have to solve puzzles using different blocks to reach the level's end, avoiding the explosion of the bomb. You have three differents type of blocks and you can use each ones only a precise amount of time determined by the level. Use them to prevent dying by falling, pikes, or even flamethrowers. Yet, be carefull, you only have a precise amount of time to analyse the level, put your blocks on it, and then solving it but precing "play" to make the Banana run!
Team :
Matthieu Mignon : Producer
Elias Bennour : Programmer
Albane Molière : Programmer
Maxime Giuggia : Producer
Paul Meyer : Game Artist
Audrey Amiable : Game and Level Designer
Paul Gaffney : Game Artist
Robin Psaila : Game Designer and sound designer
Paul Leduc : Game and Level Designer
Eliott Limer : Game Artist