BOOR
About
When a little girl accidentally lands on the planet of Eden, she discovers BOOR has taken over and there are only a few survivors left. With her special ability to multiply herself, she'll help them destroy BOOR and reclaim the world.
BOOR is a 2D puzzle-platformer game created by Dazlog Studio.Features:
BOOR is a 2D puzzle-platformer game created by Dazlog Studio.Features:
- More than 80 engaging hand drawn rooms to explore.
- Mind bending puzzles and beautiful scenarios to discover.
- Investigate an alluring but strange world called Eden.
- Collectibles and secrets to uncover.
- Experience the power to multiply yourself.
- OST produced by Paltian (Jacobo Cáceres) accompanies the captivating gameplay.
System requirements for macOS
Minimum:
- OS: Mac OSX 10.7
- Processor: 1.2 GHz
- Memory: 4 GB RAM
- Graphics: 512MB VRAM
- Storage: 72 MB available space
System requirements for PC
Minimum:
- OS: Windows XP
- Processor: 1.2 GHz
- Memory: 4 GB RAM
- Graphics: 512MB VRAM
- DirectX: Version 9.0
- Storage: 150 MB available space
Recommended:
- OS: Windows 10
- Processor: 2 GHz
- Memory: 4 GB RAM
- Graphics: 1GB VRAM
- DirectX: Version 10
- Storage: 150 MB available space
System requirements for Linux
Minimum:
- OS: Ubuntu 12.04/Steam OS
- Processor: 1.2 GHz
- Memory: 4 GB RAM
- Graphics: 512MB VRAM
- Storage: 52 MB available space
BOOR reviews and comments
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Actually, I would like to give a good Review for this Game, because I like the Puzzles and also find the Graphics very appealing. Only unfortunately BOOR also includes boss fights and at one of these Fights I have now given up extremely annoyed after several serious Attempts on different Days. Even my Husband, who wanted to help me and who likes to play Jump-and-run games etc. and therefore has more Practice with things like that than I do, was totally annoyed at some point and had no Desire anymore. We both had the same Impression that the Fight at the Site has pretty stupid Timings and painstaking Control of character.
Apart from not thinking much about boss fights in puzzle games in general, I think it's an extremely shame when such a Spot is at the End of the day the reason why you have to give up an actually good puzzle game in frustration at the End. I really would have liked to Have played BOOR to the end, but invest even more Time and Nerves-that's really not worth it to me. That's why Thumbs down. What a pity!
-----Actually, I'd like to make a good review for this game, because I really like the puzzles and the graphics. Unfortunately, BOOR also includes boss battles and in one of these fights I have given up extremely annoyed and after several serious attempts on several days. Even my husband, who wanted to help me and who likes to play jump-and-run games, etc. (And therefore has more practice with such things) was totally annoyed after some time trying. We both had the same impression that the mentioned fight has really stupid timing and a tedious control of the character.
Apart from the fact that I don't like boss fights in puzzle games, I find it extremely unfortunate that such a thing is the reason why I have to give up a a good puzzle game. I really would have liked to finish BOOR, but it's not worth it to invest more time and nerves. Therefore thumb down.
Translated by
Microsoft from French
Microsoft from French
Boor is a pretty good Bill puzzle-platformer, which lacks some originality, in the vein of Albert & Otto and other Toby and the secret mine. A limbo-like in sum, to the graphic relationship certainly less pronounced, but undeniable.
Indeed, the color palette is composed of white and black, as it is customary, with a filter that recalls the sepia, but also gradients of Red allowing to create striking contrasts.
Boor focuses more on the mechanics of the game, less on the mood, even though its gameplay remains in the classic ensemble. We thus embody a young girl, living in Eden (a recently colonized planet), who wakes up after the AI has taken control of it. Our goal is then to neutralize this intelligence to prevent it from exterminating humans.
Our character has a capacity for the least practical: it can create a clone of itself, of which you automatically take the commands; for a short time. Prolonging the effect will be possible, but would require harvesting kinds of Wisps that reset the countdown. To this power are added the usual levers, buttons to press, in order to open doors or make (DIS/AP) appear platforms, portals and teleporters, lasers, mobiles or not, and areas reversing gravity. Basically, already seen. On the horizon, no real difficulty: you will come to grips with some 85 paintings that counts history in about three hours.
Except for the "new part" which welcomes us at the beginning of the game and the "OE" which do not appear, the translation is quite correct. And the soundtrack of very good quality. Finally, the workings are concealed in the course of the adventure, but unfortunately bring nothing-not even a success or a hidden area. Conclusion, failing to shine by its originality and even if the "refreshing gameplay" and "challenging puzzles" advertised in the description leave me a little puzzled, force is to admit that boor makes an honest copy.
Verdict: 3/5-which is pretty good, but not top.