Translated by
Microsoft from French
Microsoft from French
He didn't necessarily have much to attract me: pixels that stain and a game not finished, since in three episodes only the first one is out for now. On the other hand it is a Western, so I had carefully put it in my wishlist and Santa Claus passed... And he did well, because for now I recommend! If you like the "Japanese RPG" and Sergio Leone movies, you can go there. The music of virt, halfway between Nobuo Uematsu and Ennio Morricone, plays a lot in favor of the atmosphere of the game. In addition, this first episode still hides a good dozen hours of play, not to mention the update that added a few quests and that I have not yet explored. Go your way if you are anglophobes, the game is not translated.
To guide us through his friendly scenario (in the sense that he will not transcend anyone by his originality), Boot Hill heroes offers a rather interesting and rhythmic evolution. After a start a Longuet as it is customary in RPGS, we will quickly get used to and take in hand his combat system.
Action points that recharge over time and can be spent in defensive attacks or "attitudes": this is what makes the salt of fights in Boot Hill heroes, and gives them a great strategic dimension both the anticipation and timing become essential. The grinding is not suitable for this game and will be useless anyway for the last (excellent) fights of the premer episode, for some reason I tairai.
No neighborhood however for the big flaw of this system: bonuses and Malus (wounded, blinded, gangrené...). There are more than thirty that these first twelve hours of play will not allow anyone to apprehend correctly. Especially as they are represented by pixelated icons, both in fights and in menus.
And let's talk about menus... The retro delirium pixeland 8bits music, it's fine when it's effective, but when it harms the ergonomics of the game, uncle says no. And that's exactly it with the menus of the game that really pushed the delirium too far. My biggest concern is these pixel texts that sometimes parade on the évran, and that are such torture. It was very honest to me a part of the pleasure of playing. The pixels are like old cars: I want them, but only when they are pretty and they do not polluate.
Apart from this, and probably due to lack of means for quality control, the game sometimes seems to have rounded corners to dynamite and suffers from some bugs. The cursor will, for example, occasionally split during battle sequences, though never for long. Annoying bugs so, but that don't block.
Boot Hill heroes: part 1, I enjoyed it and I will do the second part with pleasure, hoping that they do not make us a Tim Schaeffer and that it sort soon...