Translated by
Microsoft from Russian
Microsoft from Russian
At Seven Nannies "Borderzon", he "Frontier" I have been burning with her since school, from the time of accidentally bought a disc that at least a review write. Actually...
Make Russian Follach-the idea-fix, which captured the minds of almost all Russian gambling zeros (some of it even worked), everyone, Mya, tried to make a dream game, game-event, game-a new word in the gaming industry. Most of these projects did not get even to the demo version, but some, all of them, sold in stores.
In Fact, in 2006 I purchased a pirate disc of the category "17 in 1", which was a game that promised a curious synthesis of magic and post-nuclear wasteland, to which I, a fan of themselves guess what games, happily and peckely.
Luckily, The GAME DIDN'T start. But i WONDER WHAT is THERE FOR the GAME SO COOL, after a couple of years found a working version and, in my opinion, in vain.
The funny Thing is that this product sawed two, Ssukka, Studio: "Orion", which divided the terrible (relatively) shooters, provided the engine, the second, "Saturn-plus" sawed the series "Petka" from the third to the ninth. As a result-years of shifts and practically non-playable trech at the output-graphics, interface and MANAGEMENT to put it mildly, did not manage.
It is difficult to convey Words, but it is possible: it is as in Vampire: The Masquerade – Redemption, only GG knows how to run on a double click, sticks to furniture, characters and walls and everything, of course, with a physically uncomfortable camera. Add to this a dorm mini-map, which has NOTHING but points-NPC and doors, well, and the name of the character can not be learned before and DURING the dialogue, only after the conversation it will come out in the help level "PETROVICH-MAN-WARRIOR."
The most questions I have, oddly Enough, to the engine. "Orionovsky" branded motor by 2005, as it is possible to notice on the example mentioned above "Metro-2" (2005-th year) or "The Cleaner" (2004) quite knew in a bump-mapping, qualitative (by standards of those years) textures, detailed models, and realistic Ragdoll, in General everything that is absent in "Frontier" as a class. Like the game just held Gotika two-three on the shelf while doing everything else. Or all the content really sawed "Saturn-plus", which just gave the build of the engine-and spin as you want, while we have a new fashion effect and shaders fasten. Or They were ready to release the game back in the conditional 2003, but the spiteful 1C forced to make the game at least partially playable? More Questions than answers.
I never realized whether the game has a high threshold of entry, whether it is really bad. Hints do not wait-what, thought, in a fairy-tale got? Management on WASD? Ha! A Bojovka? Click the dog to death!
Quests that are different from "give-bring"? Well, they say they are.
And I remember the minima of one man, which considered IT a good game. He Communicated with him at the turn of the decade in Aske, rather strange type was, led his LJ, which filled with crooked Photoshop and sci-fantastic stories in which he was a visionary of the coming singularity. Where is he now?..
Oh, My God, thank you for the economic crisis that killed the offices of all these treshedels at the end of the zero.
But how well the bust of Madame from the intro is shaking! I was Finally able to see him, yes.
2/10 As constantly write in "South Park"-"It should not be viewed by anyone".