Bounty Hunter: Collect or Be Collected ️, Jam Edition

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About

Bounty Hunter: Collect or Be Collected™️Jam Edition

Made for: Juice Jam II
27 Jan '23 to 5 February '23
Jam Theme: "Paying the Price"

Tiles & People by "Kenney.nl"
Bullets, Casings, Splats, & Badges by Vlevo (using Gimp 2.10)
Code by Vlevo (using gVim 8.2 & DragonRubyGTK 4.3)

Paying the Price:

  • Bullets cost score.
  • Healing costs score.
  • Killing the Innocent, puts a bounty on your head.
    • Which can be paid off with score.
  • Too much self-Bounty and the cops come for you...
    • "Whatcha gonna do..."

See inside for more info.

What could have been if I'd been able to upload at the last minute (iow 50 mins later):

  • Oh, crap!!, No sound. :'(
    • Added some simple sounds
      • Hit Police: sound by me. (using jsfxr)
      • Non-Police Hit & Death: "Splat!.wav" by Whiprealgood via Freesounds.org
  • Bugs:
    • MSWin - Can't have ':' in "gametitle" in metadata.txt
      • Replaced ':' with ';'
    • All - Sprite in wrong directory
      • changed path in one line of code
    • All - Police deployment stuck at one/level instead of ~one/murder
      • Deleted half of an if statement's condition
    • All - Continues past level 10
      • Added a single line if statement
      • Improved Leveling message by adding level#

The original jam version can be found via the Devlog link below.

Platforms
Genre
Release date
Developer
Vlevo
Age rating
Not rated

System requirements for Web

System requirements for Linux

System requirements for macOS

System requirements for PC

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Bounty Hunter: Collect or Be Collected ️, Jam Edition screenshot, image №3813913 - RAWG
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Last Modified: Mar 6, 2023

Where to buy

itch.io

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