Bounty Train reviews

Translated by
Microsoft from Deutsch
Early Access Review ZÜGE, I LOVE ZURY Now what is Bounty Train about? Ums to make short: Trains, Trains, crew and, of course, Money. Your journey from City to City, buys goods, sells Goods ... BUT Bounty Train offers significantly more Depth, added the Choice of Goods is also not particularly large. You have the Possibilities to take on special Missions in the town Hall in order to get money faster, so you have to get certain Quantities of a commodity in a certain Amount of time, not particularly innovative but entertaining. You can also accept Missions in a Saloon, transport Passengers from A To B, or bid at Auctions from Time to time. But The most interesting part is with the Trains. Not only Do you buy a particular Train, you can upgrade it, for example so that it can build less Coal or load more Coal. There is Also a considerable Range of Wagons that run from City to City. There are not only large And small freight Wagons, but also armored, Passenger Cars, ambulance cars, or a Mortar Launcher. What to do with a rolling Fort Knox? Every now and then (No, actually often) Bandits, Indians or northern Or Southern nationals Lurk on the Edge of the Track and they don't always want to invite you into their Camp ... In addition to this rolling Fort Knox you have the Opportunity to hire a Crew, each Member has special Abilities (e.g. repair, heal, shoot especially well), of course you can equip your Crew member, there are revolvers, TNT, Grenades and Sniper Rifles available (Of course each better or worse). All in all, a Top Game with neat depth that is constantly improved. I have no regrets about the purchase, should it really be monotonous and you lose the Desire to come back with new Updates-partial-big changes, also I particularly like that the Developers have responded to Players and improved a lot (Z.b. Free Play, Difficulty, etc.)
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Translated by
Microsoft from Deutsch
The Approaches of the Game seem exciting: You heat through the Eastern US to deliver the much-needed Packet, while Bandits afford a Firefight with your Crew that is the Only way the Sparks and Bullets fly. There are all sorts of factions you can befriend: Indians the Comfederates, the Union, or the Bandits themselves, to eventually take over your Father's Company again. In its Implementation, however, not a single Implementation of this Idea is convincing. Story is not really existent and that wouldn't be a Problem either, but rest just doesn't convince. If you help a Faction, it likes you more and you get more lucrative creative Orders or they attack you less often. But Factions don't get any stronger as a result, interacting with other Factions as a result. No Battle is turned through your Heroic Weapon delivery And a Famine is just a moderate Rise in Narrowing Prices. The Action looks like you are the Prices of the City you are in with the comparative you want to drive into next and buy the best Good. Planning more than one City ahead is rarely profitable. The big Problem here, though, is not necessarily the repetative, but that it is cruelly awkward. If you're in market view and you want to see what your next Destination is called, you'll need 3 Clicks and 2 Loading Screens (!) until you're back. If you want to calculate this well with the highest Profit, each Good must click individually, select the Purchase Price in the City and the Sale Price from a Table in your Head to make the Difference and tell you while calculating the Differences between the other Goods. All of This has more the Flair of a Learning Game for the Geography of East US and Head Arithmetic. The Real-time Battles when your Train is raided are also on the boring Side. You put your Crew where they can attack the Enemies and watch Them plop numbers from them. In order to rule out any Tactical Manoeuvres, the Devs forbade to leave the Train or influence the Movement of the Attackers. That's sadly all about Game Mechanics the Game has to offer.
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