Box Dodge - January 2021 (1/12)

Add to
My games
Add to
Wishlist
Save to
Collection
No reviews
Exceptional
Meh
Skip

About

Final result: A rhythm-ish game about dodging red boxes until there are no more red boxes left.

Original plan: RPG-ish game about character, killing/dodging enemies, earning currency and buying upgrades. Needless to say the final result was nothing like what the original plan was.

Lessons learned: Scriptable objects are very powerful and can be used for variety of purposes. in  this project I learned that they can incredible at allowing for modular design. Each box spawn patter contained in a scriptable object, which are are then fed into an array. This allowed me to mix and match them fairly easily and put a level together by just popping in different spawn patterns. I can see how they can also be very useful in procedural generation and I might try to use them for that in the next project.

Note:

2020 was rough year to say the least. My personal game development progress has been in a ditch for a while. In an attempt to fix that, I am going to try and release a game every month. The goal is to spend at least a few hours each week and have a game of some kind ready by the end of the month while working  on whatever else.

Platforms
Release date
Developer
Dilem
Age rating
Not rated

System requirements for Web

Read more...
Edit the game info
Last Modified: Feb 5, 2021

Where to buy

itch.io