Branch of Fate
About
The structure of the choice-based story most accurately relates to the "shrub" archetype. Each room presents the player with a choice, and based on that choice the player may gain or lose a variable called "karma." After three rooms, the game checks how much karma the player has, and depending the number gives a different ending. The reason I chose this structure is because it illustrates that the player's choices hold weight; something that ought to be apparent from the tombstone that may be found in the second room depending on a previous choice.
System requirements for Web
Last Modified: Mar 5, 2021
Where to buy
itch.io