Branch of Fate

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The structure of the choice-based story most accurately relates to the "shrub" archetype. Each room presents the player with a choice, and based on that choice the player may gain or lose a variable called "karma." After three rooms, the game checks how much karma the player has, and depending the number gives a different ending. The reason I chose this structure is because it illustrates that the player's choices hold weight; something that ought to be apparent from the tombstone that may be found in the second room depending on a previous choice.

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mendeza6
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Not rated
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System requirements for Web

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Branch of Fate screenshot, image №2742742 - RAWG
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Last Modified: Mar 5, 2021

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itch.io