Break (*h)

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About

Objective:

  • Defend your small island from breaking apart. The red triangles break the island by piece by piece.
  • You can rebuild the island by killing the triangles.
  • Scoring: Pass as many waves as you can
  • If the enemies come from a different side of the island, simply rotate so you become aligned to the side enemies are coming from

Controls:

  • A and D - move left/right
  • J and K - rotate left/right
  • W - shoot
  • Space - jump
  • Shift-R - restart game
  • Alternative controls for rotating:
    • Q and E (rotate  left/right)
    • Left and Right mouse buttons

Very ROUGH prototype. 

The UI is basically non-existant. My main goal was to get the core gameplay done. This was done for Ludum Dare 42, my first jam. It was a good run to learn more about Godot.

Change log:

Added few improvements based on feedback. Longer bullet range and speed. Faster player speed. Alternative key bindings for rotating. Tweaked spawning. Fixed memory leak.

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Developer
*h
Age rating
Not rated

System requirements for PC

System requirements for macOS

System requirements for Linux

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Break (*h) screenshot, image №1248038 - RAWG
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Last Modified: Jan 9, 2019

Where to buy

itch.io