Breakable - Marble Madness

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About

This is the first game I have created (almost) entirely by myself (some assets and code are external).

Thanks to this work I learned the importance of prefabs (at my expense).

In this little project, I had the opportunity to get busy with programming in C#, the management of different components of Unity and with all the aspects that in general concern the creation of a game within the engine.

As for the design, I concentrated on the structuring of versatile mechanics (the breaking of elements by chromatic correspondence), which could generate different dynamics with simplicity and elegance.

Also, I tried to structure a progression that followed the Super Mario rule.

This project allowed me to win the "best level design" award at the Digital Bros Game Academy.

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Developer
Marco Iacoianni
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Not rated

System requirements for PC

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Last Modified: Jul 16, 2021

Where to buy

itch.io