Average Playtime: 5 hours

Breathing Fear

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About

Breathing Fear is a non-linear 2D horror game with survival elements. Solve all the secrets of the mysterious house and try not to go crazy with horror.

Making your way through the forest thicket, you find yourself at the door of a mysterious empty mansion. Hiding from bad weather and pursuers, you sneak inside to wait out. But are you destined to make it back?
Uncover all the secrets of the mysterious house and try not to go crazy from the horror that is happening there. Feel the Breath of Fear on you.

In Breathing Fear you will find:
- Intriguing plot. Put together the whole picture of what is happening.
- Several endings. The outcome of the story depends on your choice.
- Non-trivial riddles. Only logic, no accidents.
- The atmosphere of horror. Can pixels scare you?
Platforms
Release date
Developer
LunarPixel
,
Logvinenko Alexandr
Publisher
Atriagames, LunarPixel
Age rating
Not rated
Website
https://vk.com/atriagames

System requirements for PC

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 7 or later
  • Processor: Intel i5
  • Memory: 1 GB RAM
  • Graphics: Nvidia 450 GTS
  • DirectX: Version 9.0c
  • Storage: 200 MB available space
Recommended:
  • Requires a 64-bit processor and operating system
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Last Modified: Nov 13, 2020

Where to buy

Steam

Top contributors

Sinkler

1 edit
122
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View all videos
41,826 items
11.76%
Chase
Open the second ending
11.76%
Slaughter
Open the fourth ending
11.76%
Cought
Open the third ending
17.65%
The death is unavoidable
Open the fist ending
17.65%
Accuracy
Do not break the vase
view all achievements
11 items

Breathing Fear reviews and comments

Translated by
Microsoft from Russian
A Little bricks in General I did not even think that I like this game, from the beginning was skeptical. Such A peculiar atmospheric horror quest with a pixel Artom, but half the trouble is in it, the pixels are so small that ghosts seem more ridiculous than frightening, and the letters in the notes are barely readable, on this scare us in the power of only sound, but not perfect, but Some moments are furnished professionally, yet that very perfectly scares, the dying groan of GG. To unravel the whole story will have to die decently, gradually memorizing all the olives, the same locations are built chaotically. As For the gameplay, we have a level of stress, where the peak of 70, after which the hero turns gray, moans and die, but at the same time, everything will be OK, well, you can do a normal pulse counter, where as the rise to the critical limits of the hero turns gray, Will shake or something else, will open his mouth when he sees the scarecrow. To calm down we need to spit out antidepressants or to wave a bottle of wine at once without a snack, immediately seen Russian alkaš with experience, but the main problem that all this little at the level, created a disbalance, I certainly understand that each new Life is an attempt to do something neater and faster, but here the stick bends over. In Order not to impose a heap in the dark, we are helped by matches to light a candle, a generator that lights the lamps, let the physics of light, I will not fault. The Most important thing-a flashlight that eats energy in 99 seconds, as if the watch batteries nourish it, because of the pile of batteries clogged pockets, and have to run several times, the necessary, it would be possible to simply shove them all in one slot and write it's value. The Next problem with the narrative, begins with the fact that we arrive at the house, that the House, whose house, who we are, what we are usually explained in the initial video, but the developer thought that in the description of the product it will look much better. There is no skeleton of the plot, which should be superimposed letters, what happens, it just all fall into a heap, respectively, there is no understanding of the plot. Well, I could not pass the romance-to meet with the mistress near the grave of a loved one, so as not to recognize the daughter, no comment. Well, as usual in most indie-problems with optimization. Overlay Does not work and achievements are not counted. The Project is very ambitious and needs to be improved, I believe that the developer will take it seriously and will bring to mind, to get a quality product, if scored, I have to score a finger down. UPD1: Now with the optimization of errors corrected, and corrected the balance, at the expense of the icon and fish... Fish... would add more chamomile tea. UPD2: A few years Later I reviewed my attitude to this game. And I would not recommend it, Breathing Fear deserves to be evaluated "neutral". In this game you see the work, this work looks quite good. But The game is too weak in relation to other games. And, yes, I am now talking about more oil projects like Limbo or about games B and even AAA class. I understand that this is not a correct comparison, but in our cruel world there is no time for such modest semi-precious rough stones.
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