Average Playtime: 5 hours

Brick Rigs

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About

Brick Rigs allows you to build many kinds of vehicles from a variety of bricks and experience their dynamic driving and destruction physics in a sandbox environment.
It doesn't matter if you want to build an dragster, a fire engine, a forklift, a helicopter, a plane or even a tank it will drive, break and function as you would expect it.

The multiplayer mode allows you to experience these physics together with your friends. You can race other players, organize demolition derby's or battle each other in a dog fight, the rules are up to you!

System requirements for PC

Minimum:
  • OS: Windows 7 SP1 - Windows 10 (x64)
  • Processor: 2.4 GHz Dual-Core 64-bit CPU
  • Memory: 4 GB RAM
  • Graphics: DX10 Compatible GPU with 1 GB VRAM
  • DirectX: Version 10
  • Storage: 2 GB available space
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Last Modified: Sep 27, 2024

Where to buy

Steam

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Highlight: Running over Lego Zombies!!
24 HOUR STREAM!!!!!!!!!!!! JOIN NOW!!!!
Brick Rigs Destruction - The 33S Show
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Brick Rigs reviews and comments

Translated by
Microsoft from Deutsch
Early Access Review After about 25 Hours of Play, I dare to write a Review. Brick Rigs addresses all creative Contemporaries, who liked to play Lego in their Childhood. The Concept itself seems simple on paper, but it has been all the better implemented here. When you think back to "the good old Days," you like to remember the Lego sessions. One built his vehicle/plane and fantasized in front of you and dreamed of how the Thing would probably behave in real Life. And this Is where this fantasy suddenly becomes virtual, and that already works very well in Early Access. Physics allows some beautiful Images and Effects, for Example when your own tank with 500 or more Individual Parts is torn by an Explosion into just That, and all these Items fly through the Area. A really ingenious Sight. Graphically, despite the Actually simple Model structure of a "Lego stone," the game does something. This is due rather to the many nice Effects (Reflections, Bloom, etc.). Model Detail and Texture Quality can hardly be evaluated in such a Game. The Number of Stones is already very interesting, even if I personally lack some (grade angled Stones such as more Variations on ' Wings '). In addition to the expected normal Stones, there are also many with special Functions. Engines, Springs, Cannons, explosive Objects, movable and rotating Platforms. These still have one or the other Bug intus, but they work as you would expect. Grade also this large Selection of special Stones leave a lot of Room for manoeuvre in terms of your own Creations. I can not tell of the incredible number of Crashes and Bugs, as agreed by the Opinion of other Users. It happened one time or another, but mostly through Self-indebting In Multiplayer. In 95% of Cases, it was simply because you disassembled Creations with 800 and more blocks, completely ruthlessly, or simply pushed the Physics Calculation to the Limits of what Was possible. The usual Crashes are limited, from Early Access titles you are used to far worse (think space engineers and Consorts 2-3 Years ago). The Performance is therefore more than justifiable for this Early development Status. Multiplayer also works relatively well, but there are still Problems with Synchronization. For example, in one of our Laps, the Host built a Cannon-plane. The Host Could shoot with them without any problems and fly at the same time. All the other Players shot themselves off with the Cannons, as they flew into the Projectile. Rucklers and Still Images also occur when a Player spawns or destroys a larger Object. I believe, however, that all Are problems that can be fixed. I tested the Game on the PC as well as on the Laptop, on both It works well, with Intel as well as AMD Systems represented here. On the Laptop, however, you have to cut Some corners, as some Elements of the Game are very thirsty Contemporaries. Pro:-for a "Lego" game facinestingly good graphics and effects-very respectable Physics calculation and corresponding Effects-large Selection of Stones and respective Functions-plenty of space for your own Imagination-multiplayer mode grade with Friends very fun Contra:- Smaller performance and Synchronization problems, grade in Multiplayer-Crashes with too complex Variations (from 600 Parts can become critical)-the user Interface is unpleasant (subjective Opinion)-Flight physics in helicopters is completely unpredictable at The Moment Addendum to the latest Update: Zombie Mode is more a nice spin In the current State than a really implemented Game element. I would like for a future Update that you can compete against the Horde on a larger Map with self-circular vehicles. At the Moment, the Unfortunately only smits itself on a small Surface, true to the Motto "Stand your Ground." Buy more than new Weapons (and there is even a Handful of them), buy Ammunition and skilly the Reload Time in this Mode do not exist. Conclusion: Brick Rigs looks and looks very promising, the German Developer turns something still at the Performance and at The Uneven some Gameplay Elements, this Game could develop into a little Highlight. For my part, I am eagerly awaiting the following Updates and I am also pleased with the Development. MfG Middlefinger | LokusPrime.
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