BrogueCE 1.8.5 + Houserules
About
I've been playing Brian Walker's amazing Brogue for a while and am a game developer myself and I've made a few small changes to Brogue that make the game a little more interesting to me, and a little more community-playable.
The changes are:
- Added a daily mode to the main menu
- Made it so that forming a telepathic bond with an ally informs you of that creatures name
- Made it so that potions always tell you their polarity even before being identified.
I know that the last change is probably sacrilegious, but I felt like saving up all my potions for floor 3 and then downing them all till I got a potion of detect magic just wasn't a very interesting process. Having potion polarity identified for you makes the early floors a lot more fun and more interesting (in my estimation) because you still don't know what every potion does, and you end up throwing quite a lot of bad potions around even before you'd actually want to because otherwise your inventory fills up. It doesn't really make the lower levels any easier because by that point you'd have the potions identified for you anyway.
These are the compiled versions for mac/win/linux.
Brogue is by Brian Walker and can be found here: https://sites.google.com/site/broguegame/home
This version includes the Community Edition changes which can be found here: https://github.com/tmewett/BrogueCE
The source for this version can be found here: https://github.com/stfj/BrogueCE
Big thanks to Liffon for the windows build and demiurgo for the linux build, and Kevin Thompson for solving the issues with the mac build!