Broken Connections
About
March 1980.
Glenn Wichman and Michael Toy, students at the University of California, share an apartment in Santa Cruz, California.
The development of the first versions of rogue, a game that decades later would spawn an entire genre, and whose design would influence video games in general, is taking place here. Using a video terminal and a 300 baud modem, the two young friends connect to a computer located in a basement at the university, long nights of coding and design before the rise of the videogames industry.
And then, the unthinkable happened. The connection to the computer is broken, and the work done during the weekend is at risk of being lost. There is only one way to fix it: Glenn should venture into the depths of the communications center, and restore the connection before it's too late.
But on his way to the computer: humans. And within the interaction with them the opportunity of being a kind, honest person, or just brush them away. What will you do?