Broken Ground reviews

Translated by
Microsoft from French
Nice game, but need improvement. Already, the positive point is that there is a lot of weapon (Yes that's all, for me) now the negative:-in 1v1, the first to play has already win you can not protect yourself, finally if, by telewearing you under the map-the high levels are many read of weapons that the b as level, all its with a balancing Peter (2nd game, a LVL 15, Super!!!) -There are already a lot of paid weapon, knowing that there is already the advantage of LVL-and the more boring, the physics Peter, the projectiles you shoot them in the sky, they go in the Sun. Basically the trajectory of the shots is---------------------------------------voila, so when it is necessary to shoot in a Bell, Bah you can not and there is also the wind but that is just non-existent for short shots, its can be nice but hey, I think a lot of shift its t has predicting
Translated by
Microsoft from Deutsch
+ Challenges to Master such as killing X people with Headshots/bows etc or winning 200 Matches + Backgrounds, Emblems and Clothes to decorate his Profile + many different Weapons, sometimes different Trajectories, some bounce off, some When impact etc + Custom Games, Possibility and Settings explode in Difficulty such as Wind (so you don't always have to aim right away) +/-Weapons are apparently awarded random, which is sometimes unfair-N bit Pay to Win is already there, unfortunately-Depending on the Account-lvl also gets You guns, which is unfair for Newbies .. Unfortunately, you have to fight your way through at first-Projectiles partly fly through Walls or jump off, even though they shouldn't (like RPG), possibly through bad Connect? : S other Bsp: Shot with Sniper goes to my Feet and is considered a Headshot, gg:P Conclusion: Is probably rather Fun with Friends without randoms, but I can't imagine long-term Motivation here. You can try it, but you don't have to:) Edit: In 3vs3, the last Survivor probably has all the Moves of the other Mate, so can just do 3 times Dmg, balanced ^ ^
Translated by
Microsoft from French
I took this game thinking of dealing with a worms-like but it's just a null copy of ShellShock live, the characters can not jump for example, but it would be said that the maps were made for a gameplay with a bigger mobility, and it's ridiculous , for example here is a description of my first part: I was on a map on roofs of different heights, without spaces between the different roofs, the roofs on the sides of the maps were higher than those in the Center, the result being that those on roofs Su r the sides have a ridiculous advantage over those in the Center, not only because there is no enemy on one of their flanks, but also because the height makes their throws of grenades and other weapons of the type much easier, they just aim the t ROU in which you are stuck. But the biggest problem I've had with this game is the weapons, more than 90% of them work like rocket launchers in principle. Although not original, okay, it worked with ShellShock, but in broken ground, I had the impression that they all had different physics, some heavy, and others almost to direct shooting. For the sniper I understand, but between a rocket launcher and another rocket launcher is rather problematic, do not touch the Ennemis with your shots in the first parts you will do...