Average Playtime: 5 hours

Broken Sword 4 - the Angel of Death

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After reluctantly battling dragons, Mayan gods, and becoming a knight of a long lost Holy Order, unwitting hero George Stobbart determines to settle down to a life of mundane 9-5 office work. Who would have thought that a mysterious and beautiful woman would enter his life; a woman whose sudden disappearance draws him into a desperate search for a nefarious artefact of great and terrible power?

As forces of ancient worlds and past forgotten myths clash, current emotions will conflict with past regrets. Emotion, humor, and puzzling combine to draw the player into a dark world of conspiracy theories, daring adventures, and ancient societies. For George, it looks like the world needs saving. Again.

Key Features:
  • The fourth installment of the legendary series – available in stunning 3D
  • Features a rich, evocative soundtrack and top quality voice acting
  • The atmosphere of mystery and danger will accompany you throughout the whole adventure
  • The engrossing story-line and witty dialogue will keep you hooked throughout
Release date
Sumo Digital
Revolution Software
Revolution Software, Revolution Software Ltd, THQ
Age rating
Not rated

System requirements for PC

  • OS: Windows 10 / 8 / 7 / Vista
  • Processor: Pentium
  • Memory: 64 MB RAM
  • Graphics: Any video card with 64 Mb video RAM
  • Storage: 4 GB available space
  • Sound Card: Any
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Last Modified: Sep 17, 2019

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Broken Sword 4: The Angel of Death Part 1
May 14, 2011
Broken Sword 4: The Angel of Death Part 4
May 29, 2011
Broken Sword 4: The Angel of Death Part 2
May 16, 2011
Broken Sword 4: The Angel of Death - Part 1 - HD Walkthrough
Feb 9, 2014
Broken Sword 4: The Angel of Death Part 3
May 22, 2011
Broken Sword 4: The Angel of Death Part 5
Jun 24, 2011
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Broken Sword 4 - the Angel of Death reviews and comments

Translated by
Microsoft from French
Despite the fact that I have an i5-level laptop and relatively new, this game constantly landers, so much so that it gives me headache. I am also a little surprised that so few characters have accents corresponding to their nationality, as was done in the three previous games. The gameplay is better than in the third Opus but these camera movements should have been scratched from the game developers ' bias, too bad they kept it. What frustrates me most is that I can't even finish the game. Every time I push the big industrial dumpster into the Martino meat packing plant, George gets stuck on the spot and I can't make it move anymore. So I uninstalled the game, not having the opportunity to finish it...
Translated by
Microsoft from French
As much to say that this game is a real torture compared to the other broken sword. You really have to be a fan of the series to want to play it. And even by being, we regret it bitterly. What to say that has not already been said... The gameplay is to sting crises. Just passing a door can become a real nightmare because of the camera's angle changes. There are passages in the game where you have to be discreet and not go anywhere. These passages are not, on a priori, difficult since the path to be taken is quite obvious. However, let's not forget that the gameplay is really atrocious and you will then click next to the guard without wanting it. I'm not even talking about platform crossings... With regard to history, it is quite commonplace. She bites a little curiosity at first and then we get tired quickly. The end is fast and unsurprisingly. Frankly, this game really is not bought.
Translated by
Microsoft from French
In this 4th episode of his adventures, George Stobbart receives a visit from a certain Anna Maria, chased by villains who threaten her with death. She reveals possessing a manuscript that can help to get hold of an invaluable treasure and she desires that George helps him decipher it. I liked: + rejoice to know the sequel of the series after playing the first 3 Opus a long time ago (but that was before starting the game). I did not like:-3D environment poorly mastered-arduous maneuverability, necessary use of directional keys to compensate the limits of the point & click (a peak!)-laborious and pathfinding random-camera movements that opt for angles of questionable view-random stability-no Visual charm-leery dialogues-the game begins with a long and boring action phase with moves along the walls or suspended at short pipes, discouraged entry to continue the experience and I try the episode 5 directly without insisting.
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