BuasIntakeTest
About
This is just a really rough prototype of some of the base mechanics. I need some feedback on them and on what i have so far.
Controls:
The player spawns in with 2 weapons that u can switch between with your scroll wheel. Each weapon has its own ability which is bound to q and you can find out for your self. If you jump alongside a white wall you can run over it giving you a movement boost and keeping you from falling. Sprint with shift, jump/doublejump with space. U can crouch/slide bound to ctrl and that was mostly it.
Known issues:
As this is just a rough prototype there are a lot of issues that still need to be fixed. Firstly the main menu is just a bit buggy and still shows the in game ui. Once the player dies the ui shows that it has 0 ammo, the player can switch weapons to show the correct numbers again. The wallrun sometimes just stops working mid run. The player can slide while falling, which means they effectivly have a third jump. Sliding can change the ground friction when done sliding. And overall it stutters a lot and is quite inconsistent.